|Sea Hag [SRD5 OGL] |
|Medium Fey (Hags), Chaotic Evil|
|Armor Class: 14|
|Hit Points: 52 (7d8+21)|
|Speed: 30 ft., swim 40 ft.
|Senses: darkvision 60 ft., passive perception 11|
|Languages: Aquan, Common, Giant|
|Challenge: 2 (450 xp)Proficiency Bonus (PB): +2|
Amphibious. The hag can breathe air and water.
Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 10 (2d6+3) slashing damage.
The changes wrought by this effect fail to hold up to physical inspection. For expample, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
A sea hag's true appearance is that of an aged, sickly humanoid with long, seaweed-like hair and a pale, rough skin (sometimes with a blueish cast). They have sharply nailed hands that they use for attack and defense.
A sea hag that is part of a coven has a challenge rating of 4 (1,100 xp).
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
- unofficial description by User:Rlyehable. Licensed: CC-BY-SA. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (2014-09-30). Wizards of the Coast. p. 176, 179. Licensed: © Wizards of the Coast (used under the 'fair use' clause). ↑
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Monster data +
Sea Hag (Sort Text: Hag Sea 5e, Size: Medium, Type: Fey, Subtypes: Hag, Alignment: Chaotic Evil, HP: 52, CR: 2, Features: Amphibious • Horrific Appearance • Claws • Death Glare • Illusory Appearance, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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