View table: 5e_Feats

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Table structure:

  1. Sort_Text - String
  2. Feat_Name - String
  3. Prereqs - List of Wikitext string, delimiter: ,
  4. Summary - Wikitext string
  5. Benefit - Wikitext
  6. Race_Feat - Wikitext string
  7. Feat_Canon - Boolean
  8. Feat_Pointer - Boolean

This table has 124 rows altogether.

Recreate data.

Page Sort Text Feat Name Prereqs Summary Benefit Race Feat Feat Canon Feat Pointer
5e:Actor Actor 5e Actor

Increase Charisma, gain bonuses to deception and performance. Gain mimicry.

Yes Yes
5e:Adept of the Black Robes Adept of the Black Robes 5e Adept of the Black Robes

4th level

Initiate of High Sorcery (Nuitari) Feat

Ambitious Magic (bonus spell) and Life Channel (bonus damage by expending hit dice).


Ambitious Magic (bonus spell)
Life Channel (bonus damage by expending hit dice).
5e:Adept of the Red Robes Adept of the Red Robes 5e Adept of the Red Robes

4th level

Initiate of High Sorcery (Lunitari) feat

Insightful Magic (bonus spell) and Magical Balance (min. roll of 10 on certain attacks and checks).


Insightful Magic (bonus spell)
Magical Balance (min. roll of 10 on certain attacks and checks}).
5e:Adept of the White Robes Adept of the White Robes 5e Adept of the White Robes

4th level

Initiate of High Sorcery (Solinari) Feat

Protective Magic (bonus spell) and Protecive Ward (reduce damage to ally by expending spell slots).


Protective Magic (bonus spell)
Protective Ward (reduce damage to ally by expending spell slots).
5e:Agent of Order Agent of Order 5e Agent of Order

4th Level

Scion of the Outer Planes (Lawful Outer Plane) feat

Buff one ability score, bonus force damage on attack, inflict restrained condition.

Yes
5e:Alert Alert 5e Alert

Bonus to your initiative and mitigates effectiveness of your enemy's surprise and being hidden.

Yes Yes
5e:Artificer Initiate Artificer Initiate 5e Artificer Intiate

Gain one artificer cantrip and 1st-level spell, a set of artisan's tools.

5e:Athlete Feat Athlete 5e Athlete

Bonus to your Str or Dex, and jumping. Reduced movement cost for standing and climbing.

Yes Yes
5e:Baleful Scion Baleful Scion 5e Baleful Scion

4th Level

Scion of the Outer Planes (Evil Outer Plane) feat

Buff one ability score, bonus necrotic damage on melee attack, regain hit points.

Yes
5e:Barbed Hide Barbed Hide 5e Barbed Hide

Tiefling

Buff to Constitution or Charisma, and Intimidation. Grow barbs.

Tiefling

5e:Bountiful Luck Bountiful Luck 5e Bountiful Luck

Halfling

Allow allies to reroll attack rolls, ability checks, or saving throw roll of 1.

Halfling

5e:Cartomancer Cartomancer 5e Cartomancer

4th Level; Sorcerer

Warlock

or Wizard Class

Card deck as arcane focus, bonus spell damage, learn prestidigitation, and store spell in card.

5e:Charger Charger 5e Charger

Allows attack or push after dash

Yes Yes
5e:Chef Chef 5e Chef

Gain Con or Wis, proficiency with Cook's Utensils. Your meals provide healing & snacks temporary hit points.

5e:Cohort of Chaos Cohort of Chaos 5e Cohort of Chaos

4th Level

Scion of the Outer Planes (Chaotic Outer Plane) feat

Buff one ability score, random effect if you roll natural 1 or 20 on attack roll or saving throw.

Yes
5e:Critter Friend Critter Friend 5e Critter Friend

Forest Gnome

Gain animal handling and the speak with animals and animal friendship spells.

Forest Gnome

5e:Crossbow Expert Crossbow Expert 5e Crossbow Expert

Allows faster reloads, improves shooting in close combat, allows quick attack with hand crossbow.

Yes Yes
5e:Crusher Crusher 5e Crusher

Gain Str or Dex. Bludgeoning hit can move target & critical hits grant advantage against the target.

5e:Defensive Duelist Defensive Duelist 5e Defensive Duelist

Dexterity 13 or higher

When hit by a melee attack, provides a chance for it to miss.

Yes Yes
5e:Divine Communications Divine Communications 5e Divine Communications

4th level

Divinely Favored feat

Bonus to spellcasting ability score, bonus spells, and learn 3 languages.

5e:Divinely Favored Divinely Favored 5e Divinely Favored

Gain access to a cantrip, augury, and spell based on alignment.

Yes
5e:Dragon Fear Dragon Fear 5e Dragon Fear

Dragonborn

Gain Strength, Constitution or Charisma; cause fear.

Dragonborn

5e:Dragon Hide Dragon Hide 5e Dragon Hide

Dragonborn

Gain Strength, Constitution, or Charisma, claws, a bonus to unarmored AC, and claws.

Dragonborn

5e:Dragon Wings Dragon Wings 5e Dragon Wings

Dragonborn

You have wings and can fly.

Dragonborn

5e:Drow High Magic Drow High Magic 5e Drow High Magic

Drow

You can cast additional spells without expending spell slots.

Drow

5e:Dual Wielder Dual Wielder 5e Dual Wielder

Improves two-weapon fighting - AC, damage, and weapon

Yes Yes
5e:Dungeon Delver Dungeon Delver 5e Dungeon Delver

Helps to mitigate traps and spot secret doors.

Yes Yes
5e:Durable Durable 5e Durable

Increase Constitution and enhance hit point recovery.

Yes Yes
5e:Dwarven Fortitude Dwarven Fortitude 5e Dwarven Fortitude

Dwarf

Buff Constitution, Dodging recovers hit points.

Dwarf

5e:Eldritch Adept Eldritch Adept 5e Eldritch Adept

Spellcasting or Pact Magic feature.

Gain a Eldritch Invocation

5e:Elemental Adept Elemental Adept 5e Elemental Adept

The ability to cast at least one spell

Spells of one damage type do higher average damage and ignore resistance.

Yes Yes
5e:Elemental Touched Elemental Touched 5e Elemental Touched

Bonus cantrip and use bonus action for an elemental effect - Air, Earth, Fire, or Water.

Unofficial Description: Bonus cantrip and use bonus action for an elemental effect - Air, Earth, Fire, or Water.

Yes
5e:Elven Accuracy Elven Accuracy 5e Elven Accuracy

Elf or Half-Elf

Gain Dexterity, Intelligence, Wisdom, or Charisma. Buff to attack rolls with advantage.

Elf, Half-Elf

5e:Ember of the Fire Giant Ember of the Fire Giant 5e Ember of the Fire Giant

4th Level

Strike of the Giants (Fire Giant) feat

Buff one ability score, fire resistance, replace one attack with flame burst.

Yes
5e:Enemy Knowledge Enemy Knowledge 5e Enemy Knowledge

Ranger

Gain Strength, Dexterity, or Wisdom and Favored Enemy. Enhances Favored Enemy.

5e:Everybody's Friend Everybody's Friend 5e Everybody's Friend

Half-Elf

Gain Charisma, Deception, and Persuasion

Half-Elf

5e:Fade Away Fade Away 5e Fade Away

Gnome

Gain Dexterity or Intelligence, turn invisible as a reaction.

Gnome

5e:Fey Teleportation Fey Teleportation 5e Fey Teleportation

High Elf

Gain Intelligence or Charisma, speak Sylvan, and misty step spell.

High Elf

Yes
5e:Fey Touched Fey Touched 5e Fey Touched

Gain a Int or Wis, misty step, and a divination or illusion 1st-level spell.

5e:Fighting Initiate Fighting Initiate 5e Fighting Initiate

Proficiency with a martial weapon

Gain a Fighting Style.

5e:Flames of Phlegethos Flames of Phlegethos 5e Flames of Phlegethos

Tiefling

Gain Intelligence or Charisma, and bonus effects when you cast a fire damage spell.

Tiefling

5e:Fury of the Frost Giant Fury of the Frost Giant 5e Fury of the Frost Giant

4th Level

Strike of the Giants (Frost Giant) feat

Buff one ability score, cold resistance, react to damage with a blast of ice.

Yes
5e:Gift of the Chromatic Dragon Gift of the Chromatic Dragon 5e Gift of the Chromatic Dragon

Bonus to weapon attack, resistance to damage type.

Yes Yes
5e:Gift of the Gem Dragon Gift of the Gem Dragon 5e Gift of the Gem Dragon

Ability score increase, Telekinetic Reprisal.

Yes Yes
5e:Gift of the Metallic Dragon Gift of the Metallic Dragon 5e Gift of the Metallic Dragon

Draconic Healing, Protective Wings.

Yes Yes
5e:Great Weapon Master Great Weapon Master 5e Great Weapon Master

Bonus attack on critical hit or kill. May take penalty to hit to gain extra damage.

Yes Yes
5e:Grudge-Bearer Grudge-Bearer 5e Grudge-Bearer

Dwarf

=Gain Str, Con or Wis. Gain benefits against one monster type.

Dwarf

5e:Guile of the Cloud Giant Guile of the Cloud Giant 5e Guile of the Cloud Giant

4th Level

Strike of the Giants (Cloud Giant) feat

Buff one ability score, cold resistance, react to damage with a blast of ice.

Yes
5e:Gunner Gunner 5e Gunner

Gain a Dexterity, proficiency in firearms?'"`UNIQ--ref-0000000A-QINU`"'?, ignore loading property of them, may fire point-blank without disadvantage.

5e:Healer Healer 5e Healer

Improved use of healer's kit

Yes Yes
5e:Heavily Armored Heavily Armored 5e Heavily Armored

Proficiency with medium armor

Gain Strength and proficiency in heavy armor

Yes Yes
5e:Heavy Armor Master Heavy Armor Master 5e Heavy Armor Master

Proficiency with heavy armor

Gain Strength and reduce damage taken.

Yes Yes
5e:Human Determination Human Determination 5e Human Determination

Human

Boost 1 ability score. Advantage on one attack roll, ability check, or saving throw per rest.

Human

5e:Infernal Constitution Infernal Constitution 5e Infernal Constitution

Tiefling

Gain Constitution, resistance to cold and poison.

Tiefling

5e:Initiate of High Sorcery Initiate of High Sorcery 5e Initiate of High Sorcery

Sorcerer or Wizard Class or Mage of High Sorcery Background

Member of Mages of High Sorcery - gain access to specific cantrips and spells.

Yes
5e:Inspiring Leader Inspiring Leader 5e Inspiring Leader

Charisma 13 or higher

Oratory gives temporary hit points to a small group.

Yes Yes
5e:Keen Mind Keen Mind 5e Keen Mind

Gain Intelligence, know direction and time, increased memory.

Yes Yes
5e:Keenness of the Stone Giant Keenness of the Stone Giant 5e Keenness of the Stone Giant

4th Level

Strike of the Giants (Stone Giant) feat

Buff one Ability Score, resist being pulled/pushed and knocked prone

Yes
5e:Knight of the Crown Knight of the Crown 5e Knight of the Crown

4th level

Squire of Solamnia feat

Knight of Solamnia, boots Str or Dex, gain Superiority Dice and Maneuver.

Yes
5e:Knight of the Rose Knight of the Rose 5e Knight of the Rose

4th level

Squire of Solamnia feat

Knight of Solamnia (Order of the Rose) - Buff to Con or Cha, gain Superiority Dice and Maneuver.

Yes
5e:Knight of the Sword Knight of the Sword 5e Knight of the Sword

4th level

Squire of Solamnia feat

Knight of Solamnia (Order of the Sword) - gain Int, Wis, or Cha; gain Superiority Dice and Maneuver.

Yes
5e:Lightly Armored Lightly Armored 5e Lightly Armored

Gain Strength or Dexterity, proficient in light armor

Yes Yes
5e:Linguist Linguist 5e Linguist

Gain Intelligence and languages. Cryptography.

Yes Yes
5e:Lucky Lucky 5e Lucky

Limited number of rerolls.

Yes Yes
5e:Mage Slayer Mage Slayer 5e Mage Slayer

Gain benefits when fighting spellcasters, especially in melee.

Yes Yes
5e:Magic Initiate Magic Initiate 5e Magic Initiate

You can cast a limited number of spells from one class's spell list.

Yes Yes
5e:Martial Adept Martial Adept 5e Martial Adept

Learn and can use a limited number of maneuvers from the Battle Master fighter subclass.

Yes Yes
5e:Medium Armor Master Medium Armor Master 5e Medium Armor Master

Proficiency in medium armor

Negates stealth disadvantage of medium armor and may add more defense from Dexterity.

Yes Yes
5e:Metamagic Adept Metamagic Adept 5e Metamagic Adept

Spellcasting or Pact Magic feature

Gain 2 sorcery points and 2 metamagic choices.

5e:Mobile Mobile 5e Mobile

Increased speed, improved dash, and mitigate opportunity attacks.

Yes Yes
5e:Moderately Armored Moderately Armored 5e Moderately Armored

Proficiency with light armor

Gain Strength or Dexterity. Can use medium armor and shields.

Yes Yes
5e:Mounted Combatant Mounted Combatant 5e Mounted Combatant

Increases effectiveness of combat while mounted.

Yes Yes
5e:Observant Observant 5e Observant

Gain Intelligence or Wisdom, read lips, boosted passive Perception and Investigation.

Yes Yes
5e:Orcish Aggression Orcish Aggression 5e Orcish Aggression

Half-Orc

Bonus movement toward enemies.

Half-Orc

5e:Orcish Fury Orcish Fury 5e Orcish Fury

Half-Orc

Boost to Strength or Constitution. Extra weapon damage. Bonus attack using Relentless Endurance.

Half-Orc

5e:Outlands Envoy Outlands Envoy 5e Outlands Envoy

4th Level

Scion of the Outer Planes feat

Gain ability to cast misty step and tongues spells.

Yes
5e:Outsized Might Outsized Might 5e Outsized Might

Boost to Athletics or Acrobatics, increased carrying capacity, and resistance to being pushed or knocked prone.

Yes
5e:Piercer Feat Piercer Feat 5e Piercer

Gain Strength or Dexterity, boost average and critical piercing damage.

5e:Planar Wanderer Planar Wanderer 5e Planar Wanderer

4th Level

Scion of the Outer Planes feat

Gain resistance to a damage type, ability to utilize or seal a planar portal without a key, intuit location of nearby portals.

Yes
5e:Poisoner Poisoner 5e Poisoner

Ignore poison resistance, envenom a weapon, gain proficiency in poisoner's kit.

5e:Polearm Master Polearm Master 5e Polearm Master

This feat gives a special attack and/or modifies opportunity attacks with a list of weapons defined as polearms.

Yes Yes
5e:Prodigy Prodigy 5e Prodigy

Half-Elf

Half-Orc

or Human

Gain one skill, tool, and language proficiency. Gain expertise in one skill.

Half-Elf, Half-Orc, Human

5e:Resilient Feat Resilient 5e Resilient

Boost an ability score and be proficient with its saving throw.

Yes
5e:Revenant Blade Revenant Blade 5e Revenant Blade

Elf

Buffs Dex or Str, bonus to AC, Finesse property on double-bladed scimitar.

Elf

Yes Yes
5e:Righteous Heritor Righteous Heritor 5e Righteous Heritor

4th Level

Scion of the Outer Planes (Good Outer Plane) feat

Buff one ability score, reduce damage taken several times a day.

Yes
5e:Ritual Caster Ritual Caster 5e Ritual Caster

Intelligence or Wisdom 13 or higher

You can cast ritual spells of one class.

Yes
5e:Rune Carver Adept Rune Carver Adept 5e Rune Carver Adept

4th Level

Rune Carver Apprentice feat

More casting with the Rune Carver Apprentice feat

Yes
5e:Rune Carver Apprentice Rune Carver Apprentice 5e Rune Carver Apprentice

Gain access to a list of spells by drawing runes; one casting per day.

Yes
5e:Savage Attacker Savage Attacker 5e Savage Attacker

Better average damage from melee weapon attacks.

Yes
5e:Scion of Elemental Air Scion of Elemental Air 5e Scion of Elemental Air

Learn minor illusion and gain limited flying.

Yes
5e:Scion of Elemental Earth Scion of Elemental Earth 5e Scion of Elemental Earth

Gain druidcraft and can create half cover a limited number of times.

Yes
5e:Scion of Elemental Fire Scion of Elemental Fire 5e Scion of Elemental Fire

You learn the dancing lights and produce flame cantrips. You also gain a special use of Produce Flame.

Yes
5e:Scion of Elemental Water Scion of Elemental Water 5e Scion of Elemental Water

You learn thaumaturgy and can create a spray of water to try to pull or push a creature.

Yes
5e:Scion of the Outer Planes Scion of the Outer Planes 5e Scion of the Outer Planes

Gain resistance to a damage type, and ability to cast a cantrip based on the type of plane.

Yes
5e:Second Chance Second Chance 5e Second Chance

Halfling

Bonus to Dexterity, Constitution, or Charisma. Force a reroll on an attack against you.

Halfling

5e:Sentinel Sentinel 5e Sentinel

Protect friends with opportunity attacks and reactions.

Yes
5e:Shadow Touched Shadow Touched 5e Shadow Touched

Buff one intelligence, Wisdom, or Charisma. Innately cast invisibility and 1 illusion or necromancy 1-st level spell.

5e:Sharpshooter Feat Sharpshooter Feat 5e Sharpshooter

Ignore long range, half cover and three-quarters cover with ranged weapons.

Yes
5e:Shield Master Shield Master 5e Shield Master

Shield can be used to push in melee, can use it to provide a bonus to Dexterity saving throws.

Yes
5e:Shield Training Shield Training 5e Shield Training

Buff one Strength, Dexterity, or Constitution. Gain proficiency with shields, quickly equip it, and use it as a spellcasting focus.

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