View table: 5e_Magic_Items

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Table structure:

  1. Sort_Text - String
  2. Item_Name - String
  3. Item_Type - String
  4. Type_Note - String
  5. Rarity - String
  6. Rarity_Note - String
  7. Attunement - Boolean
  8. Attunement_Note - Wikitext string
  9. Description - Wikitext
  10. Charges - String
  11. Magic_Bonus - String
  12. Canon - Boolean
  13. Summary - Wikitext
  14. Armor_Type - String
  15. LightMedHeavy - String
  16. AC - String
  17. Strength - String
  18. Stealth - String
  19. Weight - String
  20. SimpleMartial - String
  21. MeleeRanged - String
  22. Damage - String
  23. Damage_Type - String
  24. Addl_Damge - String
  25. Properties - List of String, delimiter: ,
  26. Ammo - Boolean
  27. Finesse - Boolean
  28. Heavy - Boolean
  29. Light - Boolean
  30. Loading - Boolean
  31. Weapon_Range - String
  32. Reach - Boolean
  33. Special - Boolean
  34. Thrown - Boolean
  35. Two_Handed - Boolean
  36. Versatile - String
  37. Other_Prop - String
  38. Artificer_Infused - Boolean
  39. Prerequisites - Wikitext string
  40. Artificer_Attuned - Boolean
  41. Artificer_Canon - Boolean
  42. Artificer_Item - String

This table has 352 rows altogether.

Recreate data.

Page Sort Text Item Name Item Type Type Note Rarity Rarity Note Attunement Attunement Note Description Charges Magic Bonus Canon Summary Armor Type LightMedHeavy AC Strength Stealth Weight SimpleMartial MeleeRanged Damage Damage Type Addl Damge Properties Ammo Finesse Heavy Light Loading Weapon Range Reach Special Thrown Two Handed Versatile Other Prop Artificer Infused Prerequisites Artificer Attuned Artificer Canon Artificer Item
5e:Alchemy Jug Alchemy Jug 5e Alchemy Jug Wondrous Item Uncommon Yes
5e:Amethyst Lodestone Amethyst Lodestone 5e Amethyst Lodestone Wondrous Item Very Rare Yes 6 Yes
5e:Aperitif a la Prudence Aperitif a la Prudence 5e Aperitif a la Prudence Wondrous Item Varies
5e:Aperitif a la Prudence/Cold Mellon Slush Aperitif a la Prudence Cold Mellon Slush 5e Cold Mellon Slush Potion Very Rare

Potion protects you from the cold (aperitif a la Prudence)

5e:Aperitif a la Prudence/Cucumber Lemon Twist Aperitif a la Prudence Cucumber Lemon Twist 5e Cucumber Lemon Twist Potion Common

Sleeping potion (aperitif a la Prudence

5e:Aperitif a la Prudence/Dandelion-bright Highball Aperitif a la Prudence Dandelion-bright Highball 5e Dandelion-bright Highball Potion Rare

Potion that boosts speed and healing while in sunlight (aperitif a la Prudence)

5e:Aperitif a la Prudence/Stay Gold, Darling Aperitif a la Prudence Stay Gold, Darling 5e Stay Gold, Darling Potion Legendary

Potion protects against mental detection and reduces exhaustion (aperitif a la Prudence)

5e:Aperitif a la Prudence/Whipped until Sour Aperitif a la Prudence Whipped until Sour 5e Whipped until Sour Potion Uncommon

Potion that allows you to change the color of parts of your body (aperitif a la Prudence)

5e:Aperitif a la Prudence/White and Prickly Aperitif a la Prudence White and Prickly 5e White and Prickly Potion Very Rare

Potion protects against mental detection and reduces exhaustion (aperitif a la Prudence)

5e:Armor of Magical Strength Armor of Magical Strength 5e Armor of Magical Strength Armor unstated rarity artificer infusion only Yes 4 Yes

10th-level artificer

Yes A suit of armor
5e:Armor of Tools Armor of Tools 5e Armor of Tools Armor unstated rarity artificer infusion only

A tool can be incorporated into the armor to get a bonus to ability checks with that tool.

Yes

A tool can be incorporated into the armor to get a bonus to ability checks with that tool.

Yes A suit of armor
5e:Asylum's Clasp Asylum's Clasp 5e Asylum's Clasp Wondrous Item Very Rare Yes

Jewelry clip that provides protection from force damage, divination, scrying, and allows you to message another creature.

5e:Band of Inverse Steps Band of Inverse Steps 5e Band of Inverse Steps Ring Uncommon Yes

Ring allows you to teleport to space you have been in the last 6 seconds.

5e:Belt of Wrestling Belt of Wrestling 5e Belt of Wrestling Wondrous Item Uncommon Yes

Magic belt that boosts grappling.

5e:Bottle of Boundless Coffee Bottle of Boundless Coffee 5e Bottle of Boundless Coffee Wondrous Item Common Yes
5e:Buckler of the Cradling Cat Buckler of the Cradling Cat 5e Buckler of the Cradling Cat Armor Rare Yes

Magic shield that entangle foes.

Magic shield that entangle foes.

Shield Shield +2 6 lbs
5e:Cap of Water Breathing Cap of Water Breathing 5e Cap of Water Breathing Wondrous Item Uncommon Yes
5e:Crystal Blade Crystal Blade 5e Crystal Blade Weapon Any Sword Rare Yes

This magic sword’s made from a Crystal Dragon's horn or spine.

Martial Melee plus 1d8 [[SRD5:Radiant|radiant]] Range ()
5e:Cuddly Strixhaven Mascot Cuddly Strixhaven Mascot 5e Cuddly Strixhaven Mascot Wondrous Item Common Yes
5e:Dragon Vessel Dragon Vessel 5e Dragon Vessel Wondrous Item Varies Yes
5e:Dragon Wing Bow Dragon Wing Bow 5e Dragon Wing Bow Weapon Any Bow Rare Yes Yes
5e:Dragon's Wrath Weapon Dragon's Wrath Weapon 5e Dragon's Wrath Weapon Weapon Any Varies Yes Yes
5e:Dragon-Touched Focus Dragon-Touched Focus 5e Dragon-Touched Focus Wondrous Item Varies Yes

by a Spellcaster

5e:Dragonhide Belt Dragonhide Belt 5e Dragonhide Belt Wondrous Item Varied Yes

by a Monk

Yes
5e:Dragonhide Belt/+1 Dragonhide Belt/+1 5e Dragonhide Belt +1 Wondrous Item Uncommon Yes

by a Monk

+1 Yes
5e:Dragonhide Belt/+2 Dragonhide Belt/+2 5e Dragonhide Belt +2 Wondrous Item Rare Yes

by a Monk

+2 Yes
5e:Dragonhide Belt/+3 Dragonhide Belt/+3 5e Dragonhide Belt +3 Wondrous Item Very Rare Yes

by a Monk

+3 Yes
5e:Dragonlance Weapon Dragonlance Weapon 5e Dragonlance Weapon Legendary Yes +3 Yes
5e:Emerald Pen Emerald Pen 5e Emerald Pen Wondrous Item Uncommon Yes
5e:Feather Token Feather Token Eberron 5e Feather Token Wondrous Item Common 1 Yes
5e:Figurine of Wondrous Power/Gold Canary Figurine of Wondrous Power Gold Canary 5e Gold Canary Wondrous Item Legendary Yes
5e:Flail of Tiamat Flail of Tiamat 5e Flail of Tiamat Weapon Flail Legendary Yes

Five headed flail that does bonus elemental damage.

+3 2 Martial Melee 1d8 Bludgeoning Range ()
5e:Giant Slayer Giant Slayer 5e Giant Slayer Weapon any axe or sword Rare Yes
5e:Heartstone Heartstone 5e Heartstone Wondrous Item Very Rare Created by [[SRD5:Night Hag|Night Hag]]s Yes
5e:Helm of Awareness Helm of Awareness 5e Helm of Awareness Armor unstated rarity artificer infusion only Yes

10th-level artificer

Yes A helmet
5e:Lorehold Primer Lorehold Primer 5e Lorehold Primer Wondrous Item Uncommon Yes

by a Spellcaster

3 Yes
5e:Mind Sharpener Mind Sharpener 5e Mind Sharpener Wondrous Item unstated rarity artificer infusion only

This magic item boosts concentration.

Yes

This magic item boosts concentration.

Yes A suit of armor or robes
5e:Mister Light Mister Light 5e Witchlight Vane Wondrous Item Legendary Yes

Requires Attunement by Mister Light or His Handpicked Successor

Yes
5e:Nightbringer Nightbringer 5e Nightbringer Weapon Mace Legendary Yes

Unofficial Description: Nightbringer is a magic mace wielded by Verminaard.

If the wielder has an evil alignment, it also has the following properties:

Blessing of the Dragon Queen. Sumamry: Provides some condition and damage immunities.

Eyes of Midnight. Summary: Gains or extends darkvision.

Midnight Shroud. Summary: Expending a charge gives a chance to blind an opponent.

6 +3 4 Simple Melee 1d6 Bludgeoning 4d4 [[SRD5:Radiant|radiant]] Range ()
5e:Platinum Scarf Platinum Scarf 5e Platinum Scarf Wondrous Item Legendary Yes Yes
5e:Potion of Dragon's Majesty Potion of Dragon's Majesty 5e Potion of Dragon's Majesty Potion Legendary Yes
5e:Prismari Primer Prismari Primer 5e Prismari Primer Wondrous Item Uncommon Yes

by a Spellcaster

3 Yes
5e:Quandrix Primer Quandrix Primer 5e Quandrix Primer Wondrous Item Uncommon Yes

by a Spellcaster

3 Yes
5e:Ruby Weave Gem Ruby Weave Gem 5e Ruby Weave Gem Wondrous Item Legendary by a Spellcaster Yes Yes
5e:Sapphire Buckler Sapphire Buckler 5e Sapphire Buckler Armor Shield Very Rare Yes

This shield, made from a sapphire dragon’s scale provides resistance to psychic and thunder damage. It can also be used to detect Aberrations.

Yes Shield Shield +2 6 lbs
5e:Scaled Ornament Scaled Ornament 5e Scaled Ornament Wondrous Item Varies Yes
5e:Silverquill Primer Silverquill Primer 5e Silverquill Primer Wondrous Item Uncommon Yes

by a Spellcaster

3 Yes
5e:Smokepowder Smokepowder 5e Smokepowder Wondrous Item Uncommon

Smokepowder is a magical powder used to propel bullets from firearms.

5 Yes

Smokepowder is a magical powder used to propel bullets from firearms.

5e:Soul Bag Soul Bag 5e Heartstone Wondrous Item Very Rare Created by [[SRD5:Night Hag|Night Hag]]s
5e:Spell-Refueling Ring Spell-Refueling Ring 5e Spell-Refueling Ring Ring unstated rarity artificer infusion only

This magic ring can recover spell slots.

Yes

This magic ring can recover spell slots.

Yes

6th-level artificer

Yes A ring
5e:Spelljamming Helm Spelljamming Helm 5e Spelljamming Helm Wondrous Item Rare Yes

by a Spellcaster

5e:Strixhaven Pennant Strixhaven Pennant 5e Strixhaven Pennant Wondrous Item Common Yes
5e:Talarith Talarith 5e Talarith Wondrous Item Legendary Yes

Usable Only by the Reigar Who Created It

This jewelry adds force damage to weapon attacks. It also allows the Reigar to summon a golem duplicate of itself.

5e:The Avatar Avatar The Artifact 5e The Avatar Armor Artifact Yes

Magic armor designed to allow the wearer to kill gods.

+3

Magic armor designed to allow the wearer to kill gods.

Plate Heavy 18 15 Disadvantage 65 lbs
5e:Topaz Annihilator Topaz Annihilator 5e Topaz Annihilator Weapon Legendary Yes

This magic ranged firearm deals necrotic damage and once per day may cast disintegrate.

10 [[5e:Firearm|firearm]] Ranged [[SRD5:Necrotic|necrotic]] Range (100/300) 100/300
5e:Witchlight Vane Witchlight Vane 5e Witchlight Vane Wondrous Item Legendary Yes

Requires Attunement by Mister Light or His Handpicked Successor

Yes
5e:Witchlight Watch Witchlight Watch 5e Witchlight Watch Wondrous Item Legendary Yes

Requires Attunement by Mister Witch or His Handpicked Successor

Yes
5e:Witherbloom Primer Witherbloom Primer 5e Witherbloom Primer Wondrous Item Uncommon Yes

by a Spellcaster

3 Yes
Magic Weapon/+1 Magic Weapon/+1 5e Magic Weapon +1 Weapon any Uncommon +1
Magic Weapon/+3 Magic Weapon/+3 5e Magic Weapon +3 Weapon any Very Rare +3
SRD5:Adamantine Armor Adamantine Armor 5e Adamantine Armor Armor Uncommon medium or heavy, but not hide

The suit of armor is reinforced with Adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Yes
SRD5:Amulet of Health Amulet of Health 5e Amulet of Health Wondrous Item Rare Yes

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.

End of the SRD5 material
Yes Yes

14th-level Artificer

Yes Yes An ammulet
SRD5:Amulet of Proof against Detection and Location Amulet of Proof against Detection and Location 5e Amulet of Proof against Detection and Location Wondrous Item Uncommon Yes

While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.

Yes
SRD5:Amulet of the Planes Amulet of the Planes 5e Amulet of the Planes Wondrous Item Very Rare Yes

While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on the plane you named. On a 61–100, you travel to a randomly determined plane of existence.

Yes
SRD5:Animated Shield Animated Shield 5e Animated Shield Armor shield Very Rare Yes

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Shield Shield +2 6 lbs. lbs
SRD5:Apparatus of the Crab Apparatus of the Crab 5e Apparatus of the Crab Wondrous Item Legendary

This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.

The apparatus of the Crab is a Large object with the following statistics:

Armor Class: 20
Hit Points: 200
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren’t extended)
Damage Immunities: poison, psychic

To be used as a vehicle, the apparatus requires one pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

A creature in the compartment can use an action to move as many as two of the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.

Apparatus of the Crab Levers
Lever Up Down
1 Legs and tail extend, allowing the apparatus to walk and swim. Legs and tail retract, reducing the apparatus’s speed to 0 and making it unable to benefit from bonuses to speed.
2 Forward window shutter opens. Forward window shutter closes.
3 Side window shutters open (two per side). Side window shutters close (two per side).
4 Two claws extend from the front sides of the apparatus. The claws retract.
5 Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).
6 The apparatus walks or swims forward. The apparatus walks or swims backward.
7 The apparatus turns 90 degrees left. The apparatus turns 90 degrees right.
8 Eyelike fixtures emit bright light in a 30-­foot radius and dim light for an additional 30 feet. The light turns off.
9 The apparatus sinks as much as 20 feet in liquid. The apparatus rises up to 20 feet in liquid.
10 The rear hatch unseals and opens. The rear hatch closes and seals.
Yes
SRD5:Armor of Invulnerability Armor of Invulnerability 5e Armor of Invulnerability Armor Legendary Yes

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can’t be used again until the next dawn.

Yes Plate Heavy 18 Str 15 Disadvantage 65 lbs
SRD5:Armor of Resistance Armor of Resistance 5e Armor of Resistance Armor rare Yes

You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.

d10 Damage Type d10 Damage Type
1 Acid 6 Necrotic
2 Cold 7 Poison
3 Fire 8 Psychic
4 Force 9 Radiant
5 Lightning 10 Thunder


Yes varies light, medium or heavy by kind by kind by kind varies lbs
SRD5:Armor of Vulnerability Armor of Vulnerability 5e Armor of Vulnerability Armor Rare Yes

While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Yes Plate Heavy 18 15 Disadvantage 65 lbs
SRD5:Arrow of Slaying Arrow of Slaying 5e Arrow of Slaying Weapon arrow Very Rare

An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.

Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.

Yes
SRD5:Arrow-Catching Shield Arrow-Catching Shield 5e Arrow-Catching Shield Armor Rare Yes

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

+2 Yes Shield Shield +2 6 lbs
SRD5:Bag of Beans Bag of Beans 5e Bag of Beans Wondrous Item Rare Yes
SRD5:Bag of Devouring Bag of Devouring 5e Bag of Devouring Wondrous Item Very Rare

This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.

The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn’t pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Yes
SRD5:Bag of Holding Bag of Holding 5e Bag of Holding Wondrous Item Uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-­way only and can’t be reopened.

End of the SRD5 material
Yes Yes

2nd level Artificer

Yes Bag
SRD5:Bag of Tricks Bag of Tricks 5e Bag of Tricks Wondrous Item Uncommon Yes
SRD5:Bead of Force Bead of Force 5e Bead of Force Wondrous Item Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4+4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-­foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Yes
SRD5:Belt of Dwarvenkind Belt of Dwarvenkind 5e Belt of Dwarvenkind Wondrous Item Rare Yes

While wearing this belt, you gain the following benefits:

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you’re capable of growing one, or a visibly thicker beard if you already have one. If you aren’t a dwarf, you gain the following additional benefits while wearing the belt:

Yes
SRD5:Belt of Giant Strength Belt of Giant Strength 5e Belt of Giant Strength Wondrous Item Varies Yes Yes Yes

14th-level Artificer

Yes Yes A belt
SRD5:Belt of Giant Strength/Cloud Giant Belt of Giant Strength Cloud Giant 5e Belt of Cloud Giant Strength Wondrous Item Legendary Yes Yes
SRD5:Belt of Giant Strength/Fire Giant Belt of Giant Strength Fire Giant 5e Belt of Fire Giant Strength Wondrous Item Very Rare Yes Yes
SRD5:Belt of Giant Strength/Frost Giant Belt of Giant Strength Frost Giant 5e Belt of Frost Giant Strength Wondrous Item Very Rare Yes Yes
SRD5:Belt of Giant Strength/Hill Giant Belt of Giant Strength Hill Giant 5e Belt of Hill Giant Strength Wondrous Item Rare Yes Yes Yes

14th-level Artificer

Yes Yes A belt
SRD5:Belt of Giant Strength/Stone Giant Belt of Giant Strength Stone Giant 5e Belt of Stone Giant Strength Wondrous Item Very Rare Yes Yes
SRD5:Belt of Giant Strength/Storm Giant Belt of Giant Strength Storm Giant 5e Belt of Storm Giant Strength Wondrous Item Legendary Yes Yes
SRD5:Berserker Axe Berserker Axe 5e Berserker Axe Weapon any axe Rare Yes

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Yes
SRD5:Boots of Elvenkind Boots of Elvenkind 5e Boots of Elvenkind Wondrous Item Uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

End of the SRD5 material
Yes Yes

6th-level Artificer

Yes A pair of boots
SRD5:Boots of Levitation Boots of Levitation 5e Boots of Levitation Wondrous Item Rare Yes

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

End of the SRD5 material
Yes Yes

14th-level Artificer

Yes Yes A pair of boots
SRD5:Boots of Speed Boots of Speed 5e Boots of Speed Wondrous Item Rare Yes

While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

End of the SRD5 material
Yes Yes

14th-level Artificer

Yes Yes A pair of boots
SRD5:Boots of Striding and Springing Boots of Striding and Springing 5e Boot of Striding and Springing Wondrous Item Uncommon Yes

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

End of the SRD5 material
Yes Yes

10th-level Artificer

Yes Yes A pair of boots
SRD5:Boots of the Winterlands Boots of the Winterlands 5e Boots of the Winterlands Wondrous Item Uncommon Yes

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
End of the SRD5 material
Yes Yes

10th-level Artificer

Yes Yes A pair of boots
SRD5:Bowl of Commanding Water Elementals Bowl of Commanding Water Elementals 5e Bowl of Commanding Water Elementals Wondrous Item Rare

While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can’t be used this way again until the next dawn.

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

Yes
SRD5:Bracers of Archery Bracers of Archery 5e Bracers of Archery Wondrous Item Uncommon Yes

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

End of the SRD5 material
Yes Yes

10th-level Artificer

Yes Yes A pair of bracers
SRD5:Bracers of Defense Bracers of Defense 5e Bracers of Defense Wondrous Item Rare Yes

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

End of the SRD5 material
Yes Yes

14th-level Artificer

Yes Yes A pair of bracers
SRD5:Brazier of Commanding Fire Elementals Brazier of Commanding Fire Elementals 5e Brazier of Commanding Fire Elementals Wondrous Item Rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.

The brazier weighs 5 pounds.

Yes
SRD5:Brooch of Shielding Brooch of Shielding 5e Brooch of Shielding Wondrous Item Uncommon Yes

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

End of the SRD5 material
Yes Yes

12th-level Artificer

Yes Yes A brooch
SRD5:Broom of Flying Broom of Flying 5e Broom of Flying Wondrous Item Uncommon

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Yes
SRD5:Candle of Invocation Candle of Invocation 5e Candle of Invocation Wondrous Item Very Rare Yes 240 minutes Yes
SRD5:Cape of the Mountebank Cape of the Mountebank 5e Cape of the Mountebank Wondrous Item Rare

This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Yes
SRD5:Carpet of Flying Carpet of Flying 5e Carpet of Flying Wondrous Item Very Rare

You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.

d100 Size Capacity Flying Speed
01–20 3 ft. × 5 ft. 200 lb. 80 feet
21–55 4 ft. × 6 ft. 400 lb. 60 feet
56–80 5 ft. × 7 ft. 600 lb. 40 feet
81–100 6 ft. × 9 ft. 800 lb. 30 feet

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.

Yes
SRD5:Censer of Controlling Air Elementals Censer of Controlling Air Elementals 5e Censer of Controlling Air Elementals Wondrous Item Rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-­inch-­wide, 1-­foot-­high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

Yes

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