View table: 5e_Spell

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Table structure:

  1. Sort_Text - String
  2. Spell_Name - String
  3. Ritual - Boolean
  4. Concentration - Boolean
  5. Action_Type - String
  6. Spell_Range - String
  7. Component - List of String, delimiter: ,
  8. Valuable_Component - Boolean
  9. Consumable_Component - Boolean
  10. Summary - Wikitext
  11. Level - String (allowed values: Cantrip · 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9)
  12. School - String
  13. Scalable - Boolean
  14. Canon_Spell - Boolean
  15. Casters - List of String, delimiter: ,
  16. Domain_Spell - List of Wikitext string, delimiter: ,

This table has 553 rows altogether.

Recreate data.

Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:Abi-Dalzim's Horrid Wilting Abi-Dalzim's Horrid Wilting 5e Abi-Dalzim's Horrid Wilting Action 150 feet V S M

Suck the moisture from everything in the area.

8 Necromancy Sorcerer Wizard
5e:Absorb Elements Absorb Elements 5e Absorb Elements Reaction Self S

Resistance to a type of damage after being hit.

1 Abjuration Yes Artificer Druid Eldritch Knight Ranger Sorcerer Wizard
5e:Acid Stream Acid Stream 5e Acid Stream Action Self (30-foot line) V S M

Target takes ongoing acid damage

1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Aganazzar's Schorcher Aganazzar's Schorcher 5e Aganazzar's Schorcher Action 30 feet V S M

You create a line of fire to damage enemies.

2 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Air Bubble Air Bubble 5e Air bubble Action 60 feet S

Creates an breathable air bubble around a willing creature's head

2 Conjuration Yes Yes Artificer Druid Ranger Sorcerer Wizard
5e:Amauritic Witness Amauritic Witness 5e Amauritic Witness Action Self V

Your gaze can cause radiant damage, blindness, and visions of a plague.

9 Evocation Cleric Warlock
5e:Ambient Drift Ambient Drift 5e Ambient Drift Action Touch V M

Produces a song that only the target creatures can hear that produces benefits or detriments.

3 Abjuration Yes College of Bells
5e:Antagonize Antagonize 5e Antagonize Action 30 feet V S M

Cause psychic damage and force the target to attack another creature.

3 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Arcane Gate Arcane Gate 5e Arcane Gate Action 500 feet V S

Create teleportation gate

6 Conjuration Yes Sorcerer Warlock Wizard
5e:Armor of Agathys Armor of Agathys 5e Armor of Agathys Action Self V S M

Gain temporary hit points and damages close combat attackers

1 Abjuration Yes Yes Warlock
5e:Arms of Hadar Arms of Hadar 5e Arms of Hadar Action Self (10 foot radius) V S

Creates energy tentacles that attack those in range.

1 Conjuration Yes Yes Warlock
5e:Arresting Caress Arresting Caress 5e Arresting Caress Yes Action Touch S

You stun a creature with a touch.

3 Enchantment Bard Cleric Sorcerer Warlock
5e:Artifice Assistant Artifice Assistant 5e Artifice Assistant Action 30 feet V S

Creates a small construct that can manipulate objects.

Cantrip Conjuration Artificer
5e:Ashardalon's Stride Ashardalon's Stride 5e Ashardalon's Stride Yes Bonus Action Self V S

Flames jet from your feet, increasing your speed and damaging nearby creatures.

3 Transmutation Yes Artificer Ranger Sorcerer Wizard
5e:Assassin's Draft Assassin's Draft 5e Assassin's Draft Yes Action 20 feet V S M Yes Yes

Poisons food or drink

6 Transmutation Warlock
5e:Assess Creature Assess Creature 5e Assess Creature Action 120 feet S M Yes

Learn some statistics of a creature

1 Divination Yes Bard Wizard
5e:Aura of Life Aura of Life 5e Aura of Life Yes Action Self (30 foot radius) V

Provides necrotic resistance and regeneration to friends in area.

4 Abjuration Yes Cleric Paladin
5e:Aura of Purity Aura of Purity 5e Aura of Purity Action Self (30 foot radius) V

Resistance to poison resistance to some other conditions.

4 Abjuration Yes Cleric Paladin

Unity Domain

5e:Aura of Vitality Aura of Vitality 5e Aura of Vitality Yes Action Self (30 foot radius) V

Creates an area of healing.

3 Evocation Cleric Druid Paladin
5e:Banishing Smite Banishing Smite 5e Banishing Smite Bonus Action Self V

Additional force damage and chance to banish it.

5 Abjuration Yes Paladin
5e:Beast Bond Beast Bond 5e Beast Bond Action Touch V S M

Gain animal companion while spell lasts.

1 Divination Yes Druid Ranger
5e:Beast Sense Beast Sense 5e Beast Sense Yes Yes Action Touch S

For the duration you can use your action to use the senses of a target beast.

2 Divination Yes Druid Ranger
5e:Blade of Disaster Blade of Disaster 5e Blade of Disaster Bonus Action 60 feet V S

Creates a temporary magic blade that can make 2 attacks per turn causing force damage.

9 Conjuration Yes Sorcerer Warlock Wizard
5e:Blade Ward Blade Ward 5e Blade Ward Action Self V S

Gain resistance to weapon attacks.

Cantrip Abjuration Yes Arcane Trickster Bard Eldritch Knight Sorcerer Warlock Wizard
5e:Blinding Smite Blinding Smite 5e Blinding Smite Bonus Action Self V

When you hit with a melee weapon attack, you deal radiant damage and have a chance to blind your target.

3 Evocation Yes Paladin
5e:Bones of the Earth Bones of the Earth 5e Bones of the Earth Action 120 feet V S

Creates stone pillars

6 Transmutation Yes Yes Druid
5e:Booming Blade Booming Blade 5e Booming Blade Action Self (5-foot radius) S M Yes

You attack with a melee weapon. If you hit, the target takes thunder damage if it moves.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Borrowed Knowledge Borrowed Knowledge 5e Borrowed Knowledge Action Self V S M Yes

Gain temporary proficiency in a skill.

2 Divination Yes Bard Cleric Warlock Wizard
5e:Catapult Spell Catapult Spell 5e Catapult Action 150 feet S

Hurls an object, may cause damage.

1 Transmutation Yes Yes Artificer Sorcerer Wizard
5e:Catnap Catnap 5e Catnap Action 30 feet S M

Willing creatures sleep for the duration and get the benefits of a short rest.

3 Enchantment Yes Yes Arcane Trickster Artificer Bard Sorcerer Wizard
5e:Cause Fear Cause Fear 5e Cause Fear Action 60 feet V S

Living creatures must save or become frightened

1 Necromancy Yes Yes Warlock Wizard
5e:Ceremony Ceremony 5e Ceremony Yes 1 hour Touch V S M Yes Yes

Can perform one of a number of ceremonies - attonement, bless water, comming of age, dedication, funeral rite, or wedding.

1 Abjuration Yes Cleric Paladin
5e:Chaos Bolt Chaos Bolt 5e Chaos Bolt Action 120 feet V S

Shoots a bolt of energy that does random damage type and has a chance to chain to another enemy.

1 Evocation Yes Yes Sorcerer
5e:Charm Monster Charm Monster 5e Charm Monster Action 30 feet V S

Place a charm on a creature.

4 Enchantment Yes Yes Arcane Trickster Bard Druid Sorcerer Warlock Wizard
5e:Chromatic Orb Chromatic Orb 5e Chromatic Orb Action 90 feet V S M

Creates an orb that damages creatures with a chosen damage type.

1 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Circle of Power Circle of Power 5e Circle of Power Action Self (30 foot range) V

Creates an area that benefits you and allies against magical attacks.

5 Abjuration Yes Paladin
5e:Cloud of Daggers Cloud of Daggers 5e Cloud of Daggars Action 60 feet V S M

You create an area around you filled with magical daggars that damage enemies.

2 Conjuration Yes Yes Bard Sorcerer Warlock Wizard
5e:Compelled Duel Compelled Duel 5e Compelled Duel Bonus Action 30 feet V

Place consequences on an enemy if it attacks anyone but you.

1 Enchantment Yes Paladin
5e:Conjure Barlgura Conjure Barlgura 5e Conjure Barlgura Action 50 feet V S

Conjures a Barlgura

4 Conjuration
5e:Conjure Barrage Conjure Barrage 5e Conjure Barrage Action Self (60 foot cone) V S M

Multiplies your projectiles or thrown weapons mid-air.

3 Conjuration Yes Ranger
5e:Conjure Creature Conjure Creature 5e Conjure Creature Yes Action 90 feet V S 1 Conjuration Yes Summoner
5e:Conjure Hezrou Conjure Hezrou 5e Conjure Hezrou Yes Action 60 feet V S M Yes Yes

Conjures a Hezrou, (CR 8 Demon).

7 Conjuration Sorcerer Wizard
5e:Conjure Minor Creature Conjure Minor Creature 5e Conjure Minor Creature Yes Action 90 feet V S Cantrip Conjuration Yes Summoner
5e:Conjure Shadow Demon Conjure Shadow Demon 5e Conjure Shadow Demon Yes Action 60 feet V S M Yes

Conjures a Shadow Demon, (CR 4 Demon).

4 Conjuration Sorcerer Wizard
5e:Conjure Volley Conjure Volley 5e Conjure Volley Action 150 feet V S M

Multiplies your projectiles or thrown weapons mid-air. (More powerful version of Conjure Barrage)

5 Conjuration Yes Ranger
5e:Conjure Vrock Conjure Vrock 5e Conjure Vrock Yes Action 60 feet V S M Yes Yes

Conjures a Vrock, (CR 6 Demon).

5 Conjuration Sorcerer Wizard
5e:Control Flames Control Flames 5e Control Flames Action 60 feet S

Manipulate existing flames in an area

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Wizard
5e:Control Winds Control Winds 5e Control Winds Action 300 feet V S

Control winds in area - gusts, updrafts and downdrafts

5 Transmutation Yes Druid Sorcerer Wizard
5e:Cordon of Arrows Cordon of Arrows 5e Cordon of Arrows Action 5 feet V S M

Enchant ammunition to attack creatures that come near.

2 Transmutation Yes Yes Ranger
5e:Create Bonfire Create Bonfire 5e Create Bonfire Action 60 feet V S

Create a stationary fire in an area.

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Create Homunculus Create Homunculus 5e Create Homunculus hour Touch V S M Yes Yes

You create a Homunculus.

6 Transmutation Yes Wizard
5e:Create Living Spellbook Create Living Spellbook 5e Create Living Spellbook 1 hour touch V S M Yes Yes

Transforms a spellbook into a Living Spellbook

5 Transmutation Wizard
5e:Create Magen Create Magen 5e Create Magen hour touch V S M Yes Yes

Creates a Magen, a type of construct

7 Transmutation Yes Wizard
5e:Crown of Madness Crown of Madness 5e Crown of Madness Action 120 feet V S

Create a crown that forces the target to attack the creature of your choice.

2 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Crown of Stars Crown of Stars 5e Crown of Stars Action Self V S

You create a number of tiny stars that circle your head. You can spend a bonus action to hurl them one at a time at an enemy, doing radiant damage if they hit. The stars also shed light.

7 Evocation Yes Yes Sorcerer Warlock Wizard
5e:Crusader's Mantle Crusader's Mantle 5e Crusader's Mantle Action Self V

Adds radiant damage to attacks from allies in area.

3 Evocation Yes Paladin
5e:Danse Macabre Danse Macabre 5e Danse Macabre Action 60 feet V S

You animate a number of corpses to create skeletons or zombies that you control.

5 Necromancy Yes Yes Warlock Wizard
5e:Dawn Dawn 5e Dawn Action 60 feet V S M Yes

Creates a cylinder of sunlight that causes radiant damage to creatures inside it.

5 Evocation Yes Cleric Wizard
5e:Destructive Wave Destructive Wave 5e Destructive Wave Action Self (30 foot radius) V

Creates an omni-directional wave of energy that does thunder and radiant or necrotic damage to enemies.

5 Evocation Yes Paladin
5e:Dissolve Dissolve 5e Dissolve Action Touch S

Acid attack that degrades armor.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Dissonant Whispers Dissonant Whispers 5e Dissonant Whispers Action 50 feet V

Your opponent hears whispers that damages their psyche

1 Enchantment Yes Yes Bard
5e:Draconic Trasformation Draconic Trasformation 5e Draconic Transformation Yes Bonus Action Self V S M Yes

You transform yourself with draconic features: Blindsight, Breath Weapon, and Wings.

7 Transmutation Druid Sorcerer Wizard
5e:Dragon's Breath Dragon's Breath 5e Dragon's Breath Bonus Action Touch V S M

Until the spell ends a target creature can exhale a cone of energy doing acid, cold, fire, lightning, or poison damage.

2 Transmutation Yes Yes Sorcerer Wizard
5e:Dream of the Blue Veil Dream of the Blue Veil 5e Dream of the Blue Veil 10 minutes 20 feet V S M

You and others can view and transport to another world on the Material Plane.

7 Conjuration Yes Bard Sorcerer Warlock Wizard
5e:Druid Grove Druid Grove 5e Druid Grove 10 minutes Touch V S M Yes

You crate awarded area that has a number of effects including fog, grasping vines, and animated trees to guard the area.

6 Abjuration Yes Druid
5e:Dust Devil Spell Dust Devil 5e Dust Devil Action 60 feet V S M

Creates a spinning mass of air that damages creatures in its area.

2 Conjuration Yes Yes Druid Sorcerer Wizard
5e:Earth Tremor Earth Tremor 5e Earth Tremor Action Self (10 foot radius) V S

Within an area, the ground shakes and it may cause damage, knock someone prone, and create difficult terrain

5 Evocation Yes Yes Bard Druid Sorcerer Wizard
5e:Earthbind Earthbind 5e Earthbind Action 300 feet V

Prevents the target from flying

2 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Ego Whip Ego Whip 5e Ego Whip Action 30 feet V

!Deprecated! Create dispair in one creature.

4 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Electrify Electrify 5e Electrify Action Touch V S

Touch causes lightning damage to 1 or 2 creatures.

2 Evocation Yes Sorcerer Warlock
5e:Elemental Bane Elemental Bane 5e Elemental Bane Action 90 feet V S

Removes resistance and deals extra damage of a chosen damage type.

4 Transmutation Yes Yes Artificer Druid Warlock Wizard
5e:Elemental Weapon Elemental Weapon 5e Elemental Weapon Action Touch V S

You make a weapon temporarily become a magic weapon that does acid, cold, fire, lightning, or thunder damage.

3 Transmutation Yes Yes Artificer Druid Paladin Ranger
5e:Enemies Abound Enemies Abound 5e Enemies Abound Action 120 feet V S

Target sees all creatures as enemies and must attack a random one.

3 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Enervation Enervation 5e Enervation Action 60 feet V S

A tentacle of dark energy reaches out to touch an enemy doing necrotic damage to the target and healing you.

5 Necromancy Yes Yes Sorcerer Warlock Wizard
5e:Ensnaring Strike Ensnaring Strike 5e Ensnaring Strike Bonus Action Self V

When you hit a creature, it is entwined with thorny vines.

1 Conjuration Yes Yes Ranger
5e:Erosive Jet Erosive Jet 5e Erosive Jet Action 80 feet V S M Yes

Spray a jet of acid, damaging one or more targets

5 Evocation Yes Druid Warlock
5e:Erupting Earth Erupting Earth 5e Erupting Earth Action 120 feet V S M

Creates an area that spouts earth and stone, damaging those in the area.

3 Transmutation Yes Druid Sorcerer Wizard
5e:Far Step Far Step 5e Far Step Bonus Action Self V

You teleport a short distance. While the spell is active, you may use a bonus action each turn to do it again.

5 Conjuration Yes Sorcerer Warlock Wizard
5e:Father's Embrace Father's Embrace 5e Father's Embrace Yes Action Touch S

Causes cold damage and speed reduction on next successful melee spell attack.

7 Evocation Yes Druid Sorcerer Warlock Wizard
5e:Feign Death Feign Death 5e Feign Death Yes Action Touch V S M

Target appears to be dead and gains protection from damage, disease, and poison.

3 Necromancy Yes Bard Cleric Druid Wizard
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-00000015-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-00000019-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Find Greater Steed Find Greater Steed 5e Find Greater Steed 10 minutes 30 feet V S

Summon a spirit in the form of a dragonnel?'"`UNIQ--ref-0000001D-QINU`"'?, a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger to act as a mount

4 Conjuration Yes Paladin
5e:Fizban's Platinum Shield Fizban's Platinum Shield 5e Fizban's Platinum Shield Yes Bonus Action 60 feet V S M Yes

You shield a creature which gains cover, damage resistance, and evasion

6 Abjuration Yes Sorcerer Wizard
5e:Flame Arrows Flame Arrows 5e Flame Arrows Action Touch V S

Selects a number of arrows that ignite when shot doing fire damage.

3 Transmutation Yes Yes Artificer Druid Ranger Sorcerer Wizard
5e:Friends Friends 5e Friends Yes Action Self V M

Gives you advantage on social skills against the target.

Cantrip Enchantment Yes Arcane Trickster Bard Eldritch Knight Sorcerer Warlock Wizard
5e:Frost Fingers Frost Fingers 5e Frost Fingers Action Self (15-foot cone) V S

Icy blast causes cold damage to creatures in a cone.

1 Evocation Yes Yes Wizard
5e:Frostbite Frostbite 5e Frostbite Action 60 feet V S

Target must save or take cold damage and have disadvantage on attack rolls

Cantrip Evocation Yes Yes Arcane Trickster Artificer Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Grasping Vine Grasping Vine 5e Grasping Vine Bonus Action 30 feet V S

Creates a vine that drags a target creature toward it on a failed save.

4 Conjuration Yes Druid Ranger
5e:Green-Flame Blade Green-Flame Blade 5e Green-Flame Blade Action Self (5-foot radius) S M Yes

You attack with a melee weapon. If you hit, a nearby creature (and the target at higher levels) suffers fire damage.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Guardian of Nature Guardian of Nature 5e Guardian of Nature Bonus Action Self V

You take on aspects of a great beast or tree, giving you buffing some abilities and attacks.

4 Transmutation Yes Druid Ranger
5e:Guiding Hand Guiding Hand 5e Guiding Hand Yes minute 5 feet V S

Creates a floating hand that point and moves toward a landmark you specify.

1 Divination Yes Bard Cleric Druid Wizard
5e:Gust Gust 5e Gust Action 30 feet V S

Creates wind effects that can push objects or other minor effects.

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Hail of Thorns Hail of Thorns 5e Hail of Thorns Bonus Action Self V

When you hit with a ranged attack, it explodes with a shower of thorns that cause damage.

1 Conjuration Yes Yes Ranger
5e:Hand of Radiance Hand of Radiance 5e Hand of Radiance Action Self (5 foot radius) V S

Your hand creates a beam of radiance that damages a target.

Cantrip Evocation Yes Yes Cleric
5e:Healing Elixir Healing Elixir 5e Healing Elixir minute Self V S M

Creates an elixir that heals hit points

1 Conjuration Yes Warlock Wizard
5e:Healing Spirit Healing Spirit 5e Healing Spirit Bonus Action 60 feet V S

You create an area that heals creatures within it. You may use a bonus action to move the area each turn.

2 Conjuration Yes Druid Ranger
5e:Hex Hex 5e Hex Bonus Action 90 feet V S M

Target creature has disadvantage on ability checks (of your choice) for the spell's duration. Also, you cause necrotic damage if you hit it with an attack.

1 Enchantment Yes Yes Warlock
5e:Hither/Thither Hither/Thither 5e Hither/Thither Action 30 feet S M

Push or pull up to a Huge size target.

2 Transmutation Yes Bard Sorcerer Warlock
5e:Holy Weapon Holy Weapon 5e Holy Weapon Bonus Action Touch V S

Your weapon becomes magical and deals extra radiant damage. You may end the spell causing damage in an area around you.

5 Evocation Yes Cleric Paladin

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