Drilldown: 5e Spell
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Spell Name:
Showing below up to 56 results in range #1 to #56.
5
- 5e:Absorb Elements
- 5e:Air Bubble
- 5e:Control Flames
- 5e:Create Bonfire
- 5e:Draconic Trasformation
- 5e:Dust Devil Spell
- 5e:Frostbite
- 5e:Guardian of Nature
- 5e:Healing Spirit
- 5e:Ice Knife
- 5e:Investiture of Flame
- 5e:Investiture of Ice
- 5e:Investiture of Stone
- 5e:Investiture of Wind
- 5e:Primal Savagery
- 5e:Primordial Ward
- 5e:Primordial Ward
- 5e:Summon Draconic Spirit
- 5e:Wall of Water
S
- SRD5:Augury
- SRD5:Commune with Nature
- SRD5:Conjure Animals
- SRD5:Conjure Woodland Beings
- SRD5:Daylight Spell
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Divination Spell
- SRD5:Dominate Beast
- SRD5:Faerie Fire
- SRD5:Find the Path
- SRD5:Fire Shield
- SRD5:Flame Blade
- SRD5:Flaming Sphere
- SRD5:Flesh to Stone
- SRD5:Geas
- SRD5:Heal
- SRD5:Healing Word
- SRD5:Heat Metal
- SRD5:Hold Person
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Mass Cure Wounds
- SRD5:Pass Without Trace
- SRD5:Planar Binding
- SRD5:Polymorph
- SRD5:Produce Flame
- SRD5:Scrying
- SRD5:Shapechange
- SRD5:Speak with Animals
- SRD5:Thunderwave
- SRD5:Tree Stride