Drilldown: 5e Spell
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Use the filters below to narrow your results.
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Spell Name:
Spell Range:
60 feet (72) ·
Touch (65) ·
30 feet (52) ·
Self (51) ·
120 feet (48) ·
90 feet (23) ·
150 feet (18) ·
300 feet (8) ·
10 feet (6) ·
Sight (4) ·
5 feet (4) ·
Self (15-foot cone) (3) ·
30 ft. (3) ·
Self (30-foot [[SRD5:Cone|cone]]) (2) ·
Self (10-foot radius) (2) ·
Self (60 foot cone) (2) ·
Self (60-foot line) (2) ·
Unlimited (2) ·
Self (10 foot radius) (2) ·
50 feet (2)
Showing below up to 250 results in range #251 to #500.
S
- SRD5:Arcanist's Magic Aura
- SRD5:Bane
- SRD5:Bane
- SRD5:Banishment
- SRD5:Banishment
- SRD5:Barkskin
- SRD5:Barkskin
- SRD5:Beacon of Hope
- SRD5:Bestow Curse
- SRD5:Black Tentacles
- SRD5:Black Tentacles
- SRD5:Blade Barrier
- SRD5:Bless
- SRD5:Bless
- SRD5:Blight
- SRD5:Blink
- SRD5:Burning Hands
- SRD5:Call Lightning
- SRD5:Calm Emotions
- SRD5:Chain Lightning
- SRD5:Chain Lightning
- SRD5:Charm Person
- SRD5:Chill Touch
- SRD5:Circle of Death
- SRD5:Circle of Death
- SRD5:Cloudkill
- SRD5:Color Spray
- SRD5:Color Spray
- SRD5:Commune
- SRD5:Commune
- SRD5:Commune with Nature
- SRD5:Comprehend Languages
- SRD5:Comprehend Languages
- SRD5:Compulsion
- SRD5:Cone of Cold
- SRD5:Cone of Cold
- SRD5:Confusion
- SRD5:Confusion
- SRD5:Conjure Animals
- SRD5:Conjure Celestial
- SRD5:Conjure Elemental
- SRD5:Conjure Elemental
- SRD5:Conjure Fey
- SRD5:Conjure Minor Elementals
- SRD5:Conjure Woodland Beings
- SRD5:Conjure Woodland Beings
- SRD5:Contagion
- SRD5:Control Water
- SRD5:Control Water
- SRD5:Control Weather
- SRD5:Control Weather
- SRD5:Counterspell
- SRD5:Create Food and Water
- SRD5:Create or Destroy Water
- SRD5:Create or Destroy Water
- SRD5:Creation
- SRD5:Creation
- SRD5:Cure Wounds
- SRD5:Dancing Lights
- SRD5:Dancing Lights
- SRD5:Darkness Spell
- SRD5:Darkvision Spell
- SRD5:Darkvision Spell
- SRD5:Daylight Spell
- SRD5:Death Ward
- SRD5:Delayed Blast Fireball
- SRD5:Delayed Blast Fireball
- SRD5:Demiplane Spell
- SRD5:Detect Evil and Good
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Detect Poison and Disease
- SRD5:Detect Thoughts
- SRD5:Detect Thoughts
- SRD5:Disguise Self
- SRD5:Disintegrate
- SRD5:Disintegrate
- SRD5:Dispel Evil and Good
- SRD5:Dispel Evil and Good
- SRD5:Dispel Magic
- SRD5:Dominate Beast
- SRD5:Dominate Monster
- SRD5:Dominate Person
- SRD5:Dream
- SRD5:Dream
- SRD5:Druidcraft
- SRD5:Earthquake
- SRD5:Earthquake
- SRD5:Eldritch Blast
- SRD5:Enhance Ability
- SRD5:Enhance Ability
- SRD5:Enlarge/Reduce
- SRD5:Enlarge/Reduce
- SRD5:Entangle
- SRD5:Enthrall
- SRD5:Etherealness
- SRD5:Expeditious Retreat
- SRD5:Eyebite
- SRD5:Fabricate
- SRD5:Faithful Hound
- SRD5:Faithful Hound
- SRD5:False Life
- SRD5:False Life
- SRD5:Fear
- SRD5:Fear
- SRD5:Feather Fall
- SRD5:Feeblemind
- SRD5:Feeblemind
- SRD5:Find Steed
- SRD5:Find Traps
- SRD5:Finger of Death
- SRD5:Fire Bolt
- SRD5:Fire Shield
- SRD5:Fire Shield
- SRD5:Fire Storm
- SRD5:Fireball
- SRD5:Fireball
- SRD5:Flame Blade
- SRD5:Flame Blade
- SRD5:Flame Strike
- SRD5:Flame Strike
- SRD5:Flaming Sphere
- SRD5:Flaming Sphere
- SRD5:Flesh to Stone
- SRD5:Flesh to Stone
- SRD5:Floating Disk
- SRD5:Floating Disk
- SRD5:Fly Spell
- SRD5:Fly Spell
- SRD5:Fog Cloud
- SRD5:Foresight
- SRD5:Foresight
- SRD5:Freedom of Movement
- SRD5:Freedom of Movement
- SRD5:Freezing Sphere
- SRD5:Freezing Sphere
- SRD5:Gaseous Form
- SRD5:Gaseous Form
- SRD5:Giant Insect
- SRD5:Globe of Invulnerability
- SRD5:Globe of Invulnerability
- SRD5:Goodberry
- SRD5:Goodberry
- SRD5:Grease
- SRD5:Grease
- SRD5:Greater Invisibility
- SRD5:Guidance
- SRD5:Guiding Bolt
- SRD5:Gust of Wind
- SRD5:Gust of Wind
- SRD5:Hallucinatory Terrain
- SRD5:Hallucinatory Terrain
- SRD5:Harm
- SRD5:Haste
- SRD5:Haste
- SRD5:Heal
- SRD5:Heat Metal
- SRD5:Heat Metal
- SRD5:Hellish Rebuke
- SRD5:Heroism
- SRD5:Hideous Laughter
- SRD5:Hideous Laughter
- SRD5:Hold Monster
- SRD5:Hold Monster
- SRD5:Hold Person
- SRD5:Hold Person
- SRD5:Hypnotic Pattern
- SRD5:Hypnotic Pattern
- SRD5:Ice Storm
- SRD5:Ice Storm
- SRD5:Incendiary Cloud
- SRD5:Inflict Wounds
- SRD5:Insect Plague
- SRD5:Insect Plague
- SRD5:Invisibility
- SRD5:Invisibility
- SRD5:Jump Spell
- SRD5:Jump Spell
- SRD5:Lesser Restoration
- SRD5:Levitate
- SRD5:Levitate
- SRD5:Light Spell
- SRD5:Lightning Bolt
- SRD5:Lightning Bolt
- SRD5:Locate Animals or Plants
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Locate Object
- SRD5:Longstrider
- SRD5:Longstrider
- SRD5:Mage Armor
- SRD5:Mage Armor
- SRD5:Mage Hand
- SRD5:Magic Missile
- SRD5:Magic Weapon Spell
- SRD5:Major Image
- SRD5:Major Image
- SRD5:Mass Cure Wounds
- SRD5:Mass Heal
- SRD5:Mass Suggestion
- SRD5:Maze
- SRD5:Meld into Stone
- SRD5:Mending
- SRD5:Mending
- SRD5:Message
- SRD5:Message
- SRD5:Meteor Swarm
- SRD5:Mind Blank
- SRD5:Minor Illusion
- SRD5:Minor Illusion
- SRD5:Mirage Arcane
- SRD5:Mirror Image
- SRD5:Mislead
- SRD5:Modify Memory
- SRD5:Moonbeam
- SRD5:Moonbeam
- SRD5:Move Earth
- SRD5:Move Earth
- SRD5:Pass Without Trace
- SRD5:Pass Without Trace
- SRD5:Passwall
- SRD5:Passwall
- SRD5:Phantasmal Killer
- SRD5:Phantom Steed
- SRD5:Planar Ally
- SRD5:Plant Growth
- SRD5:Poison Spray
- SRD5:Polymorph
- SRD5:Polymorph
- SRD5:Prestidigitation
- SRD5:Prismatic Spray
- SRD5:Prismatic Wall
- SRD5:Private Sanctum
- SRD5:Private Sanctum
- SRD5:Produce Flame
- SRD5:Protection from Energy
- SRD5:Protection from Evil and Good
- SRD5:Protection from Evil and Good
- SRD5:Protection from Poison
- SRD5:Purify Food and Drink
- SRD5:Ray of Enfeeblement
- SRD5:Ray of Frost
- SRD5:Regenerate
- SRD5:Regenerate
- SRD5:Remove Curse
- SRD5:Resilient Sphere
- SRD5:Resilient Sphere
- SRD5:Resistance Spell