Drilldown: 5e24 Eldritch Invocation

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5e24 Eldritch Invocation > Level : 5 or None

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Description:
As a [[5e24:Bonus Action|Bonus Action]], you can conjure a pact weapon in your hand — a [[5e24:Simple|Simple]] or [[5e24:Martial|Martial]] [[5e24:Melee|Melee]] [[5e24:Weapon|weapon]] of your choice with which you bo (1) · Once per [[5e24:Turn|turn]] when you hit a [[5e24:Creature|creature]] with your [[5e24:Pact Weapon|pact weapon]], you can expend a [[5e24:Pact Magic|Pact Magic]] [[5e24:Spell|spell]] slot to deal an extra 1d8 [[5e24:Force|Force]] [[5e24:Damage|damage]] to the [[5e24:Target|target]], plus another 1d8 (1) · Stitching together strands of shadow, [[5e24:You|you]] conjure forth a book in your hand at the end of a [[5e24:Short Rest|Short]] and [[5e24:Long Rest|Long Rest]]. This Book of Shadows (you determine its appearan (1) · When [[5e24:You|you]] cast ''[[5e24:Find Familiar|Find Familiar]]'', you infuse the summoned [[5e24:Familiar|familiar]] with a measure of your eldritch power, granting the [[5e24:Creature|creature]] the following benefits. '''Aerial or Aquatic.''' The familiar gains either a [[5e24:Fly Speed|Fly Sp (1) · While [[5e24:You|you]]’re in an area of [[5e24:Dim Light|Dim Light]] or [[5e24:Darkness|Darkness]], you can cast ''[[5e24:Invisibility|Invisibility]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) · You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. (1) · You have [[5e24:Advantage|Advantage]] on [[5e24:Constitution|Constitution]] [[5e24:Saving Throw|saving throw]]s that you make to maintain [[5e24:Concentration|Concentration]]. (1) · You learn the ''[[5e24:Find Familiar|Find Familiar]]'' [[5e24:Spell|spell]] and can cast it as a [[5e24:Magic|Magic]] action without expending a [[5e24:Spell Slot|spell slot]]. When you cast the spell, you choose one of the normal forms for your [[5e24:Familiar|familiar]] or one of the following sp (1) · [[5e24:You|You]] can breathe underwater, and you gain a [[5e24:Swim Speed|Swim Speed]] equal to your [[5e24:Speed|Speed]]. You can also cast ''[[5e24:Water Breathing|Water Breathing]]'' once without expending a [[5e24:Spell Slot|spell slot]]. You regain the ability to cast it in this way again when (1) · [[5e24:You|You]] can cast ''[[5e24:Alter Self|Alter Self]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) · [[5e24:You|You]] can cast ''[[5e24:Levitate|Levitate]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) · [[5e24:You|You]] can cast ''[[5e24:Mage Armor|Mage Armor]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) · [[5e24:You|You]] can use a [[5e24:Bonus Action|Bonus Action]] to touch a willing [[5e24:Creature|creature]] and perceive through its senses until the end of your next [[5e24:Turn|turn]]. As long as the creature is on the same [[5e24:Plane|plane]] of existence as you, you can take a Bonus Action on s (1)
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