Drilldown: 5e24 Eldritch Invocation
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Once per [[5e24:Turn|turn]] when you hit a [[5e24:Creature|creature]] with your [[5e24:Pact Weapon|pact weapon]], you can expend a [[5e24:Pact Magic|Pact Magic]] [[5e24:Spell|spell]] slot to deal an extra 1d8 [[5e24:Force|Force]] [[5e24:Damage|damage]] to the [[5e24:Target|target]], plus another 1d8 (1) ·
When [[5e24:You|you]] cast ''[[5e24:Find Familiar|Find Familiar]]'', you infuse the summoned [[5e24:Familiar|familiar]] with a measure of your eldritch power, granting the [[5e24:Creature|creature]] the following benefits.
'''Aerial or Aquatic.''' The familiar gains either a [[5e24:Fly Speed|Fly Sp (1) ·
While [[5e24:You|you]]’re in an area of [[5e24:Dim Light|Dim Light]] or [[5e24:Darkness|Darkness]], you can cast ''[[5e24:Invisibility|Invisibility]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. (1) ·
[[5e24:You|You]] can breathe underwater, and you gain a [[5e24:Swim Speed|Swim Speed]] equal to your [[5e24:Speed|Speed]].
You can also cast ''[[5e24:Water Breathing|Water Breathing]]'' once without expending a [[5e24:Spell Slot|spell slot]]. You regain the ability to cast it in this way again when (1) ·
[[5e24:You|You]] can cast ''[[5e24:Alter Self|Alter Self]]'' without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can cast ''[[5e24:Levitate|Levitate]]'' on yourself without expending a [[5e24:Spell Slot|spell slot]]. (1) ·
[[5e24:You|You]] can use a [[5e24:Bonus Action|Bonus Action]] to touch a willing [[5e24:Creature|creature]] and perceive through its senses until the end of your next [[5e24:Turn|turn]]. As long as the creature is on the same [[5e24:Plane|plane]] of existence as you, you can take a Bonus Action on s (1)
Showing below up to 8 results in range #1 to #8.


