Drilldown: 5e Spell
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1 mile (3) ·
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120 feet (27) ·
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30 (1) ·
30 feet (45) ·
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60 feet (49) ·
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90 feet (9) ·
Self (69) ·
Self (10-foot radius) (1) ·
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Self (10-foot-radius sphere) (1) ·
Self (30 foot cone) (1) ·
Self (30 foot radius) (4) ·
Self (30 foot range) (1) ·
Self (30-foot radius) (2) ·
Self (5-mile radius) (1) ·
Self (60 foot cone) (2) ·
Self (60-foot line) (2) ·
Sight (4) ·
Special (1) ·
Touch (75) ·
Unlimited (2)
Showing below up to 250 results in range #1 to #250.
5
- 5e:Abi-Dalzim's Horrid Wilting
- 5e:Amauritic Witness
- 5e:Antagonize
- 5e:Arcane Gate
- 5e:Arresting Caress
- 5e:Artifice Assistant
- 5e:Assassin's Draft
- 5e:Aura of Life
- 5e:Aura of Purity
- 5e:Aura of Vitality
- 5e:Banishing Smite
- 5e:Beast Bond
- 5e:Beast Sense
- 5e:Blade of Disaster
- 5e:Blade Ward
- 5e:Blinding Smite
- 5e:Borrowed Knowledge
- 5e:Ceremony
- 5e:Circle of Power
- 5e:Compelled Duel
- 5e:Conjure Barlgura
- 5e:Conjure Barrage
- 5e:Conjure Hezrou
- 5e:Conjure Shadow Demon
- 5e:Conjure Volley
- 5e:Conjure Vrock
- 5e:Control Flames
- 5e:Control Winds
- 5e:Create Homunculus
- 5e:Create Living Spellbook
- 5e:Create Magen
- 5e:Crown of Madness
- 5e:Crusader's Mantle
- 5e:Dawn
- 5e:Destructive Wave
- 5e:Draconic Trasformation
- 5e:Dream of the Blue Veil
- 5e:Druid Grove
- 5e:Earthbind
- 5e:Ego Whip
- 5e:Enemies Abound
- 5e:Erupting Earth
- 5e:Far Step
- 5e:Feign Death
- 5e:Find Greater Steed
- 5e:Find Greater Steed
- 5e:Find Greater Steed
- 5e:Friends
- 5e:Grasping Vine
- 5e:Guardian of Nature
- 5e:Guiding Hand
- 5e:Gust
- 5e:Healing Elixir
- 5e:Healing Spirit
- 5e:Holy Weapon
- 5e:House of Cards
- 5e:Hunger of Hadar
- 5e:Id Insinuation
- 5e:Illusory Dragon
- 5e:Immolation
- 5e:Investiture of Flame
- 5e:Investiture of Ice
- 5e:Investiture of Stone
- 5e:Investiture of Wind
- 5e:Invulnerability
- 5e:Kinetic Jaunt
- 5e:Maddening Darkness
- 5e:Maelstrom
- 5e:Magic Stone
- 5e:Mass Polymorph
- 5e:Maximilian's Earthen Grasp
- 5e:Mental Barrier
- 5e:Mental Prison
- 5e:Mighty Fortress
- 5e:Mingling Guile
- 5e:Mold Earth
- 5e:Nathair's Mischief
- 5e:Negative Energy Flood
- 5e:Otherworldly Form
- 5e:Phantasmal Force
- 5e:Power Word Heal
- 5e:Power Word Pain
- 5e:Primordial Ward
- 5e:Primordial Ward
- 5e:Psychic Crush
- 5e:Psychic Scream
- 5e:Puppet
- 5e:Pyrotechnics
- 5e:Scatter
- 5e:Sense Emotion
- 5e:Shadow
- 5e:Shadow of Moil
- 5e:Shape Water
- 5e:Sickening Radiance
- 5e:Silvery Barbs
- 5e:Skill Empowerment
- 5e:Skywrite
- 5e:Snare
- 5e:Soul Cage
- 5e:Sovereign's Leash
- 5e:Staggering Smite
- 5e:Steel Wind Strike
- 5e:Storm Sphere
- 5e:Subborn Roots
- 5e:Sudden Awakening
- 5e:Summon Greater Demon
- 5e:Summon Lesser Demons
- 5e:Swift Quiver
- 5e:Synaptic Static
- 5e:Tasha's Otherworldly Guise
- 5e:Telepathy (spell)
- 5e:Temple of the Gods
- 5e:Tenser's Transformation
- 5e:Thought Shield
- 5e:Thunderous Smite
- 5e:Tidal Wave
- 5e:Toll the Dead
- 5e:Transmute Rock
- 5e:Tsunami
- 5e:Unearthly Chorus
- 5e:Virtue
- 5e:Vitriolic Sphere
- 5e:Wall of Light
- 5e:Wall of Sand
- 5e:Wall of Water
- 5e:Warding Wind
- 5e:Watery Sphere
- 5e:Whirlwind
- 5e:Wild Cunning
- 5e:Word of Radiance
- 5e:Wrath of Nature
- 5e:Wrathful Smite
- 5e:Zephyr Strike
O
S
- SRD5:Alarm
- SRD5:Alter Self
- SRD5:Animal Shapes
- SRD5:Antilife Shell
- SRD5:Antimagic Field
- SRD5:Antipathy/Sympathy
- SRD5:Arcane Eye
- SRD5:Arcane Lock
- SRD5:Arcane Sword
- SRD5:Arcanist's Magic Aura
- SRD5:Astral Projection
- SRD5:Augury
- SRD5:Awaken
- SRD5:Barkskin
- SRD5:Beacon of Hope
- SRD5:Black Tentacles
- SRD5:Blade Barrier
- SRD5:Blink
- SRD5:Blur
- SRD5:Calm Emotions
- SRD5:Clairvoyance
- SRD5:Clone
- SRD5:Commune
- SRD5:Commune with Nature
- SRD5:Comprehend Languages
- SRD5:Compulsion
- SRD5:Contact Other Plane
- SRD5:Contagion
- SRD5:Contingency
- SRD5:Continual Flame
- SRD5:Control Water
- SRD5:Control Weather
- SRD5:Create Food and Water
- SRD5:Dancing Lights
- SRD5:Darkness Spell
- SRD5:Darkvision Spell
- SRD5:Daylight Spell
- SRD5:Death Ward
- SRD5:Demiplane Spell
- SRD5:Detect Evil and Good
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Detect Thoughts
- SRD5:Dimension Door
- SRD5:Disguise Self
- SRD5:Dispel Evil and Good
- SRD5:Divination Spell
- SRD5:Divine Word
- SRD5:Dream
- SRD5:Druidcraft
- SRD5:Earthquake
- SRD5:Enlarge/Reduce
- SRD5:Entangle
- SRD5:Enthrall
- SRD5:Expeditious Retreat
- SRD5:Eyebite
- SRD5:Fabricate
- SRD5:Faerie Fire
- SRD5:Faithful Hound
- SRD5:Fear
- SRD5:Feather Fall
- SRD5:Feeblemind
- SRD5:Find Familiar
- SRD5:Find Steed
- SRD5:Find the Path
- SRD5:Find Traps
- SRD5:Finger of Death
- SRD5:Fire Shield
- SRD5:Fire Storm
- SRD5:Flesh to Stone
- SRD5:Floating Disk
- SRD5:Forbiddance
- SRD5:Forcecage
- SRD5:Foresight
- SRD5:Freedom of Movement
- SRD5:Gaseous Form
- SRD5:Gate
- SRD5:Gentle Repose
- SRD5:Giant Insect
- SRD5:Glibness
- SRD5:Goodberry
- SRD5:Grease
- SRD5:Greater Invisibility
- SRD5:Greater Restoration
- SRD5:Guardian of Faith
- SRD5:Guards and Wards
- SRD5:Guidance
- SRD5:Gust of Wind
- SRD5:Hallow
- SRD5:Hallucinatory Terrain
- SRD5:Harm
- SRD5:Haste
- SRD5:Heroes' Feast
- SRD5:Hideous Laughter
- SRD5:Holy Aura
- SRD5:Hypnotic Pattern
- SRD5:Identify
- SRD5:Illusory Script
- SRD5:Imprisonment
- SRD5:Incendiary Cloud
- SRD5:Instant Summons
- SRD5:Irresistible Dance
- SRD5:Jump Spell
- SRD5:Knock
- SRD5:Legend Lore
- SRD5:Lesser Restoration
- SRD5:Levitate
- SRD5:Light Spell
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Mage Armor
- SRD5:Mage Hand
- SRD5:Magic Jar
- SRD5:Magic Mouth
- SRD5:Magnificent Mansion