Drilldown: 5e Spell
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Spell Name:
Showing below up to 91 results in range #1 to #91.
5
- 5e:Absorb Elements
- 5e:Amauritic Witness
- 5e:Armor of Agathys
- 5e:Arms of Hadar
- 5e:Ashardalon's Stride
- 5e:Banishing Smite
- 5e:Blade Ward
- 5e:Blinding Smite
- 5e:Borrowed Knowledge
- 5e:Crown of Stars
- 5e:Crusader's Mantle
- 5e:Draconic Trasformation
- 5e:Earth Tremor
- 5e:Ensnaring Strike
- 5e:Far Step
- 5e:Friends
- 5e:Guardian of Nature
- 5e:Hail of Thorns
- 5e:Healing Elixir
- 5e:Investiture of Flame
- 5e:Investiture of Ice
- 5e:Investiture of Stone
- 5e:Investiture of Wind
- 5e:Invulnerability
- 5e:Kinetic Jaunt
- 5e:Lightning Arrow
- 5e:Melf's Minute Meteors
- 5e:Mental Barrier
- 5e:Mingling Guile
- 5e:Otherworldly Form
- 5e:Primal Savagery
- 5e:Primordial Ward
- 5e:Primordial Ward
- 5e:Searing Smite
- 5e:Sense Emotion
- 5e:Shadow Blade
- 5e:Shadow of Moil
- 5e:Spirit Shroud
- 5e:Staggering Smite
- 5e:Tasha's Otherworldly Guise
- 5e:Tenser's Transformation
- 5e:Thunderous Smite
- 5e:Warding Wind
- 5e:Wrathful Smite
- 5e:Zephyr Strike
S
- SRD5:Alter Self
- SRD5:Augury
- SRD5:Blink
- SRD5:Blur
- SRD5:Branding Smite
- SRD5:Commune
- SRD5:Commune with Nature
- SRD5:Comprehend Languages
- SRD5:Contact Other Plane
- SRD5:Contingency
- SRD5:Detect Evil and Good
- SRD5:Detect Magic
- SRD5:Detect Poison and Disease
- SRD5:Detect Thoughts
- SRD5:Disguise Self
- SRD5:Dispel Evil and Good
- SRD5:Divination Spell
- SRD5:Etherealness
- SRD5:Expeditious Retreat
- SRD5:Eyebite
- SRD5:False Life
- SRD5:Find the Path
- SRD5:Fire Shield
- SRD5:Flame Blade
- SRD5:Glibness
- SRD5:Holy Aura
- SRD5:Legend Lore
- SRD5:Locate Animals or Plants
- SRD5:Locate Creature
- SRD5:Locate Object
- SRD5:Magic Jar
- SRD5:Mirror Image
- SRD5:Mislead
- SRD5:Misty Step
- SRD5:Pass Without Trace
- SRD5:Produce Flame
- SRD5:Scrying
- SRD5:See Invisibility
- SRD5:Shapechange
- SRD5:Shield Spell
- SRD5:Speak with Animals
- SRD5:Thunderwave
- SRD5:Time Stop
- SRD5:Tree Stride
- SRD5:Vampiric Touch
- SRD5:Wish