SRD5:Clone: Difference between revisions
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''' | '''Clone''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name=Clone <!-- name of spell--> | |name=Clone <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=8 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Necromancy <!-- spell school name only; ex: Transmutation --> | |school=Necromancy <!-- spell school name only; ex: Transmutation --> | ||
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|range=Touch <!-- range --> | |range=Touch <!-- range --> | ||
|comp=V, S, M | |comp=V, S, M | ||
|material=a diamond worth at least 1,000 gp at least 1 cubic inch of flesh of the | |material=a diamond worth at least 1,000 {{SRD5|gp}} at least 1 cubic inch of flesh of the {{srd5lc|Creature}} that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a {{SRD5|Medium}} creature, such as a huge urn, coffin, mud-filled cyst in the ground, or a crystal container filled with salt water <!-- material components --> | ||
|vcomp=true | |vcomp=true | ||
|ccomp=true | |ccomp=true | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=This spell grows an inert duplicate of a living | |rules=This spell grows an inert duplicate of a living {{srd5lc|Creature}} as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. | ||
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere. <!-- main spell desc --> | At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere. <!-- main spell desc --> | ||
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</div><!--gi-main--> | </div><!--gi-main--> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 11:55, 19 September 2021
Clone is a spell in 5th edition.
5e Spell
Clone [SRD5 OGL/CC-BY] [1]
8th-level necromancy
Casting Time: 1 hour
Range: Touch
Components: V, S, M (a diamond worth at least 1,000 gp at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or a crystal container filled with salt water)
Duration: Instantaneous
Scales: No
Casters: Wizard
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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