SRD5:Create Undead: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Create Undead''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Create Undead <!-- name of spell-->
|name=Create Undead <!-- name of spell-->
|refs={{SRD5ref}}
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Necromancy <!-- spell school name only; ex: Transmutation -->
|school=Necromancy <!-- spell school name only; ex: Transmutation -->
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|range=10 feet <!-- range -->
|range=10 feet <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material=one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse <!-- material components -->
|material=one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 {{SRD5|gp}} black onyx stone for each corpse <!-- material components -->
|vcomp=true
|vcomp=true
|ccomp=
|ccomp=
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You can cast this spell only at night. Choose up to three corpses of {{SRD5|Medium}} or {{SRD5|Small}} {{srd5lc|Humanoid}}s within range. Each corpse becomes a {{srd5lc|Ghoul}} under your control. (The GM has game statistics for these creatures.)  
|rules=You can cast this spell only at night. Choose up to three corpses of {{SRD5|Medium}} or {{SRD5|Small}} {{srd5lc|Humanoid}}s within {{srd5lc|Range}}. Each corpse becomes a {{srd5lc|Ghoul}} under your control. (The {{SRD5|GM}} has game statistics for these creatures.)  


As a {{srd5lc|Bonus Action}} on each of your {{srd5lc|Turn}}s, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what {{srd5lc|Action}} the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.  
As a {{srd5lc|Bonus Action}} on each of your {{srd5lc|Turn}}s, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what {{srd5lc|Action}} the creature will take and where it will {{srd5lc|Move}} during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.  


The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-­hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.  <!-- main spell desc -->
The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-­hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a 7th-­level spell [[SRD5:Spell Slot|slot]], you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two {{srd5lc|Ghast}}s or {{srd5lc|Wight}}s. When you cast this spell using a 9th-­level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two {{srd5lc|Mummy|mummies}}.  
|higherlevels=When you cast this spell using a 7th-­level spell {{SRD5|Spell Slot|slot}}, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two {{srd5lc|Ghast}}s or {{srd5lc|Wight}}s. When you cast this spell using a 9th-­level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two {{srd5lc|Mummy|mummies}}.  
|casters=Cleric, Warlock, Wizard
|casters=Cleric, Warlock, Wizard
|canon=true
|canon=true
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 19:21, 20 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Create Undead is a spell in 5th edition.

5e Spell Create Undead [SRD5 OGL/CC-BY] [1]
6th-level necromancy
Casting Time: 1 minute
Range:  10 feet
Components: V, S, M (one clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse)
Duration: Instantaneous
Scales: Yes
Casters: Cleric, Warlock, Wizard

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these creatures.)

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-­hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.

At Higher Levels. When you cast this spell using a 7th-­level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-­level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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