SRD5:Find Familiar: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Find Familiar''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Find Familiar <!-- name of spell-->
|name=Find Familiar <!-- name of spell-->
|refs={{SRD5ref}}
|refs={{SRD5ref}} <ref>Note: Only {{SRD5|Warlock}}s who have the {{SRD5|Pact of the Chain}} feature may cast this spell.</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
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|range=10 feet <!-- range -->
|range=10 feet <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material=10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier <!-- material components -->
|material=10 {{SRD5|gp}} worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier <!-- material components -->
|vcomp=true
|ccomp=true
|dur=Instantaneous <!-- duration -->
|dur=Instantaneous <!-- duration -->
|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You gain the service of a familiar, a spirit that takes an animal form you choose: {{srd5lc|Bat}}, {{srd5lc|Cat}}, {{srd5lc|Crab}}, {{srd5lc|Frog}} (toad), {{srd5lc|Hawk}}, {{srd5lc|Lizard}}, {{srd5lc|Octopus}}, {{srd5lc|Owl}}, {{srd5lc|Poisonous Snake}}, fish ({{srd5lc|Quipper}}), {{srd5lc|Rat}}, {{srd5lc|Raven}}, {{srd5lc|Sea Horse}}, {{srd5lc|Spider}}, or {{srd5lc|Weasel}}. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a {{srd5lc|Celestial}}, {{srd5lc|Fey}}, or {{srd5lc|Fiend}} (your choice) instead of a {{srd5lc|Beast}}.  
|rules=You gain the service of a {{anchor|familiar}}, a spirit that takes an animal form you choose: {{srd5lc|Bat}}, {{srd5lc|Cat}}, {{srd5lc|Crab}}, {{srd5lc|Frog}} (toad), {{srd5lc|Hawk}}, {{srd5lc|Lizard}}, {{srd5lc|Octopus}}, {{srd5lc|Owl}}, {{srd5lc|Poisonous Snake}}, fish ({{srd5lc|Quipper}}), {{srd5lc|Rat}}, {{srd5lc|Raven}}, {{srd5lc|Sea Horse}}, {{srd5lc|Spider}}, or {{srd5lc|Weasel}}. Appearing in an unoccupied space within {{srd5lc|Range}}, the familiar has the statistics of the chosen form, though it is a {{srd5lc|Celestial}}, {{srd5lc|Fey}}, or {{srd5lc|Fiend}} (your choice) instead of a {{srd5lc|Beast}}.  


Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own {{srd5lc|Initiative}} and acts on its own {{srd5lc|Turn}}. A familiar can't {{srd5lc|Attack}}, but it can take other {{srd5lc|Action}}s as normal.  
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own {{srd5lc|Initiative}} and acts on its own {{srd5lc|Turn}}. A familiar can't {{srd5lc|Attack}}, but it can take other {{srd5lc|Action}}s as normal.  
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When the familiar drops to 0 {{srd5lc|Hit Point}}s, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
When the familiar drops to 0 {{srd5lc|Hit Point}}s, it disappears, leaving behind no physical form. It reappears after you cast this spell again.


While your familiar is within 100 feet of you, you can communicate with it {{srd5lc|Telepathy|telepathically}}. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.  
While your familiar is within 100 feet of you, you can communicate with it {{srd5lc|Telepathy|telepathically}}. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are {{srd5lc|Deafened|deaf}} and {{srd5lc|Blinded|blind}} with regard to your own senses.  


As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.  
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.  
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{{nonSRD5|
==Warlocks==
==Warlocks==
The ''[[SRD5:Warlock#Pact of the Chain|pact of the chain]]'' feature of the {{srd5lc|Warlock}} class grants access to this spell. It grants additional forms that the familiar can take. It also allows additional rules for use of familiars by them.}}
{{refstart}}The ''[[5e:Warlock#Pact of the Chain|pact of the chain]]'' feature of the {{srd5lc|Warlock}} class grants access to this spell. It grants additional forms that the familiar can take. It also allows additional rules for use of familiars by them.{{refend|<ref name="srd5.47">{{pub|SRD5}} p.47</ref>}}
:'''Pact of the Chain.''' {{refstart}}Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with {{srd5lc|Imp}}s and {{srd5lc|Quasit}}s tied to the Fiend.<ref name="srd5.47" />
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Latest revision as of 08:02, 24 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Find Familiar is a spell in 5th edition.

5e Spell Find Familiar [SRD5 OGL/CC-BY] [1] [2]
1st-level conjuration  (ritual)
Casting Time: 1 hour
Range:  10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Scales: No
Casters: Warlock, Wizard

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.


Warlocks

The pact of the chain feature of the warlock class grants access to this spell. It grants additional forms that the familiar can take. It also allows additional rules for use of familiars by them. [3]

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.[3]

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Note: Only Warlocks who have the Pact of the Chain feature may cast this spell.
  3. SRD5 p.47 3.0 3.1

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