SRD5:Find Traps: Difference between revisions
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'''{{ | '''Find Traps''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Find Traps <!-- name of spell--> | |name=Find Traps <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Divination <!-- spell school name only; ex: Transmutation --> | |school=Divination <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You sense the presence of any {{srd5lc|Trap}} within | |rules=You sense the presence of any {{srd5lc|Trap}} within {{srd5lc|Range}} that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the {{5espell|Alarm}} spell, a {{5espell|Glyph of Warding}}, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. | ||
This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. <!-- main spell desc --> | This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 14:08, 24 September 2021
Find Traps is a spell in 5th edition.
5e Spell
Find Traps [SRD5 OGL/CC-BY] [1]
2nd-level divination
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Cleric, Druid, Ranger
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don’t learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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