SRD5:Holy Aura: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Holy Aura''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Holy Aura <!-- name of spell-->
|name=Holy Aura <!-- name of spell-->
|refs={{SRD5ref}}
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=8 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
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|range=Self <!-- range -->
|range=Self <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material=a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text <!-- material components -->
|material=a tiny reliquary worth at least 1,000 {{SRD5|gp}} containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text <!-- material components -->
|vcomp=true
|vcomp=true
|concentration=y <!--y or blank-->
|concentration=y <!--y or blank-->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=Divine light washes out from you and coalesces in a soft radiance in a 30-­foot radius around you. Creatures of your choice in that radius when you cast this spell shed {{srd5lc|Dim Light}} in a 5-­foot radius and have {{srd5lc|Advantage}} on all {{srd5lc|Saving Throw}}s, and other creatures have {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against them until the spell ends. In addition, when a {{srd5lc|Fiend}} or an {{srd5lc|Undead}} hits an affected creature with a {{srd5lc|Melee Attack}}, the aura flashes with brilliant light. The attacker must succeed on a {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the spell ends. <!-- main spell desc -->
|rules=Divine light washes out from you and coalesces in a soft radiance in a 30-­foot radius around you. {{SRD5|Creature}}s{{5ertyac}} of your choice in that radius when you cast this spell shed {{srd5lc|Dim Light}} in a 5-­foot radius and have {{srd5lc|Advantage}} on all {{srd5lc|Saving Throw}}s, and other creatures have {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against them until the spell ends. In addition, when a {{srd5lc|Fiend}} or an {{srd5lc|Undead}} hits an affected creature with a {{srd5lc|Melee Attack}}, the aura flashes with brilliant light. The attacker must succeed on a {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the spell ends. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Cleric
|casters=Cleric
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 10:20, 29 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Holy Aura is a spell in 5th edition.

5e Spell Holy Aura [SRD5 OGL/CC-BY] [1]
8th-level abjuration
Casting Time: 1 action
Range:  Self
Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Cleric

Divine light washes out from you and coalesces in a soft radiance in a 30-­foot radius around you. Creatures [2] of your choice in that radius when you cast this spell shed dim light in a 5-­foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.

Sources and Notes

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    Licensed: OGL & CC-BY.
  2. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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