SRD5:Moonbeam: Difference between revisions
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''' | '''Moonbeam''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Moonbeam <!-- name of spell--> | |name=Moonbeam <!-- name of spell--> | ||
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|rules=A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high {{srd5lc|Cylinder}} centered on a point within | |rules=A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high {{srd5lc|Cylinder}} centered on a point within {{srd5lc|Range}}. Until the spell ends, {{srd5lc|Dim Light}} fills the cylinder. | ||
When a | When a {{srd5lc|Creature}}{{5ertyac}} enters the spell’s area for the first time on a {{srd5lc|Turn}} or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. It takes 2d10 {{srd5lc|Radiant}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. | ||
A {{srd5lc|Shapechanger}} makes its saving throw with {{srd5lc|Disadvantage}}. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light. | A {{srd5lc|Shapechanger}} makes its saving throw with {{srd5lc|Disadvantage}}. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light. | ||
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==Sources== | ==Sources and Notes== | ||
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{{5e Spell Data}} | |||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 13:18, 30 September 2021
Moonbeam is a spell in 5th edition.
5e Spell
Moonbeam
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Druid
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature [1] enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half [2] as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
Sources and Notes
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
Back to Main Page → DnD → 5e → SRD5 → Spells → Moonbeam
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Moonbeam | 2 | Evocation | Action | 120 feet | V • S • M | Druid | Yes | SRD-OGL v5.1 |
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