Template:5e Lair: Difference between revisions
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=={{{monster}}}'s Lair== | =={{{monster}}}'s Lair== | ||
{{{lairdesc}}}|}}{{#if: {{{lairaction1|}}}|<nowiki></nowiki><!--{{#set: Has Lair=true}}--> | {{#if: {{{refs|}}}|{{{refs}}} |}}{{{lairdesc}}}|}}{{#if: {{{lairaction1|}}}|<nowiki></nowiki><!--{{#set: Has Lair=true}}--> | ||
===Lair Actions=== | ===Lair Actions=== | ||
When fighting inside its lair, an {{lc: {{{monster}}}}} can use {{srd5lc|Lair action}}s. On initiative count 20 (losing initiative ties), the {{lc:{{{type}}}}} takes a lair action to cause one of the following effects; the {{lc:{{{type}}}}} can’t use the same effect two rounds in a row: | {{#if: {{{refs|}}}|{{{refs}}} |}}{{#if: {{{variantactionstext|}}}|{{{variantactionstext|}}}|When fighting inside its lair, an {{lc: {{{monster}}}}} can use {{srd5lc|Lair action}}s. On initiative count 20 (losing initiative ties), the {{lc:{{{type}}}}} takes a lair action to cause one of the following effects; the {{lc:{{{type}}}}} can’t use the same effect two rounds in a row:}} | ||
* {{{lairaction1}}} }}{{#if: {{{lairaction2|}}}| | * {{{lairaction1}}} }}{{#if: {{{lairaction2|}}}| | ||
* {{{lairaction2}}} }}{{#if: {{{lairaction3|}}}| | * {{{lairaction2}}} }}{{#if: {{{lairaction3|}}}| | ||
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===Regional Effects=== | ===Regional Effects=== | ||
{{{regiondesc}}}|}}{{#if: {{{regional1|}}}| | {{#if: {{{refs|}}}|{{{refs}}} |}}{{{regiondesc}}}|}}{{#if: {{{regional1|}}}| | ||
* {{{regional1}}} }}{{#if: {{{regional2|}}}| | * {{{regional1}}} }}{{#if: {{{regional2|}}}| | ||
* {{{regional2}}} }}{{#if: {{{regional3|}}}| | * {{{regional2}}} }}{{#if: {{{regional3|}}}| |
Latest revision as of 09:53, 23 February 2023
Template documentation (for the above template, sometimes hidden or invisible)
This template is for use on 5e monster articles if the monster has lair actions or regional effects.
Syntax
{{5e Lair |monster= |type= |lairdesc= |lairaction1= |lairaction2= |lairaction3= |lairaction4= |lairaction5= |regiondesc= |regional1= |regional2= |regional3= |regional4= |regional5= |ondeath= <!-- description of what happens when the creature dies --> }}
Add'l entries
|variantactionstext= <!--if nonstandard lair action text--> ==Examples== <pre>{{5e Lair |monster=Foo |type=Bar |lairdesc=The foo resides in a rocky region. |lairaction1='''Foo Claw''' The foo can use its ''Foo Claw'' action. |lairaction2='''Run Away''' The foo can {{srd5lc|Disengage}} and move its {{srd5lc|Speed}}. |lairaction3= |lairaction4= |lairaction5= |regiondesc=The foo's magic leaks out wherever it goes, infusing the area with its magic. |regional1=Flowers grow everywhere, regardless of sunlight, temprature, or soil |regional2=A warm, gentle breeze blows throughout the area, regardless of season. |regional3= |regional4= |regional5= |ondeath=If the foo dies, these regional effects fade in 1-10 days. }}
Produces
Foo's Lair
The foo resides in a rocky region.
Lair Actions
When fighting inside its lair, an foo can use lair actions. On initiative count 20 (losing initiative ties), the bar takes a lair action to cause one of the following effects; the bar can’t use the same effect two rounds in a row:
Regional Effects
The foo's magic leaks out wherever it goes, infusing the area with its magic.
- Flowers grow everywhere, regardless of sunlight, temprature, or soil
- A warm, gentle breeze blows throughout the area, regardless of season.
If the foo dies, these regional effects fade in 1-10 days.
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