SRD5:Conjure Fey: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Spell}}}}</div>
<div class="bctop">{{backto|{{SRD5|Spell}}}}</div>
<div class="notice">{{ambiguous|Conjure Fey}}</div>
<div class="notice">{{ambiguous|Conjure}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Conjure Fey''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Conjure Fey <!-- name of spell-->
|name=Conjure Fey <!-- name of spell-->
|refs={{SRD5ref}}
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You summon a {{srd5lc|Fey}} creature of {{srd5lc|Challenge Rating}} 6 or lower, or a fey spirit that takes the form of a {{srd5lc|Beast}} of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 {{srd5lc|Hit Point}}s or when the spell ends.  
|rules=You summon a {{srd5lc|Fey}} {{srd5lc|Creature}} of {{srd5lc|Challenge Rating}} 6 or lower, or a fey spirit that takes the form of a {{srd5lc|Beast}} of challenge rating 6 or lower. It appears in an unoccupied space that you can see within {{srd5lc|Range}}. The fey creature disappears when it drops to 0 {{srd5lc|Hit Point}}s or when the spell ends.  


The fey creature is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the creature, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you), as long as they don’t violate its {{srd5lc|Alignment}}. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.  
The fey creature is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the creature, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you), as long as they don’t violate its {{srd5lc|Alignment}}. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.  
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If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it.  
If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it.  


The GM has the fey creature’s statistics.  <!-- main spell desc -->
The {{SRD5|GM}} has the fey creature’s statistics.  <!-- main spell desc -->
|higherlevels=At Higher Levels. When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.
|higherlevels=At Higher Levels. When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.
|casters=Druid, Warlock
|casters=Druid, Warlock
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 09:37, 6 December 2023

Not the article you were looking for?
See Conjure (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Conjure Fey is a spell in 5th edition.

5e Spell Conjure Fey [SRD5 OGL/CC-BY] [1]
6th-level conjuration
Casting Time: 1 action
Range:  90 feet
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Druid, Warlock

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the fey creature’s statistics.

At Higher Levels. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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