5e:Dragon Turtle/Lair Actions: Difference between revisions

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|monster=Dragon Turtle
|monster=Dragon Turtle
|type=Dragon
|type=Dragon
|lairdesc={{refstart}}Dragon turtles make their lairs in underwater caves and coral reefs.
|refs=<ref>{{pub|FToD}} p.111-113 (used under 'fair use' clause).</ref>
|lairdesc=Dragon turtles make their lairs in underwater caves and coral reefs.
|lairaction1='''Blasting Current.'''  
|lairaction1='''Blasting Current.'''  
|lairaction2='''Entangling Kelp.'''  
|lairaction2='''Entangling Kelp.'''  
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|regional3='''Hot Water.'''  
|regional3='''Hot Water.'''  
|regional4=
|regional4=
|ondeath=If the dragon dies, these effects fade over the course of 1d10 days.{{refend|<ref>{{pub|FToD}} p.111-113 (used under 'fair use' clause).</ref>}}
|ondeath=If the dragon dies, these effects fade over the course of 1d10 days.
}}<noinclude>
}}<noinclude>
==Sources and Notes==
==Sources and Notes==
<references />
<references />
</noinclude>

Latest revision as of 10:00, 28 January 2024

Dragon Turtle's Lair

[1] Dragon turtles make their lairs in underwater caves and coral reefs.

Lair Actions

[1] When fighting inside its lair, an dragon turtle can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Blasting Current.
  • Entangling Kelp.
  • Steam Eruption.

Regional Effects

[1] The region surrounding a legendary dragon turtle's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Diverting Currents.
  • Elemental Portals.
  • Hot Water.

If the dragon dies, these effects fade over the course of 1d10 days.

Sources and Notes

  1. FToD p.111-113 (used under 'fair use' clause).