5e:Dragon Turtle/Lair Actions: Difference between revisions
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|monster=Dragon Turtle | |monster=Dragon Turtle | ||
|type=Dragon | |type=Dragon | ||
| | |refs=<ref>{{pub|FToD}} p.111-113 (used under 'fair use' clause).</ref> | ||
|lairdesc=Dragon turtles make their lairs in underwater caves and coral reefs. | |||
|lairaction1='''Blasting Current.''' | |lairaction1='''Blasting Current.''' | ||
|lairaction2='''Entangling Kelp.''' | |lairaction2='''Entangling Kelp.''' | ||
Line 13: | Line 14: | ||
|regional3='''Hot Water.''' | |regional3='''Hot Water.''' | ||
|regional4= | |regional4= | ||
|ondeath=If the dragon dies, these effects fade over the course of 1d10 days. | |ondeath=If the dragon dies, these effects fade over the course of 1d10 days. | ||
}}<noinclude> | }}<noinclude> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
</noinclude> |
Latest revision as of 10:00, 28 January 2024
Dragon Turtle's Lair
[1] Dragon turtles make their lairs in underwater caves and coral reefs.
Lair Actions
[1] When fighting inside its lair, an dragon turtle can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Blasting Current.
- Entangling Kelp.
- Steam Eruption.
Regional Effects
[1] The region surrounding a legendary dragon turtle's lair is altered by the dragon's magic, creating one or more of the following effects:
- Diverting Currents.
- Elemental Portals.
- Hot Water.
If the dragon dies, these effects fade over the course of 1d10 days.