SRD5:Nalfeshnee: Difference between revisions
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| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
| | |feature1=Magic Resistance | ||
{{ | |flimit1= | ||
|fdesc1=The nalfeshnee has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects. | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. | |||
|action2=Bite | |||
|alimit2= | |||
|adesc2=''Melee Weapon Attack:'' +10 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 32 (5d10+5) {{srd5lc|Slashing}} damage. | |||
|action3=Claw | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +10 to hit, {{srd5lc|Reach}} 10 ft., one target. ''Hit:'' 15 (3d6+5) {{srd5lc|Slashing}} damage. | |||
{{ | |action4=Horror Nimbus | ||
|alimit4={{SRD5|Recharge}} 5-6 | |||
|adesc4=The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a {{SRD5|DC}} 15 {{SRD5|Wisdom}} saving throw or be {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours. | |||
| | |action5=Teleport | ||
| | |alimit5= | ||
|adesc5=The nalfeshnee magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | |||
}} | }} | ||
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{{5e Monster Data}} | |||
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Latest revision as of 18:40, 19 June 2025
| Nalfeshnee | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Fiend (Demons), Chaotic Evil | ||||||||||||
| Armor Class: 18 | ||||||||||||
| Hit Points: 184 (16d10+96) | ||||||||||||
| Speed: 20 ft., fly 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +11, Int +9, Wis +6, Cha +7 | ||||||||||||
| Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 13 | ||||||||||||
| Languages: Abyssal, telepathy 120 ft. | ||||||||||||
| Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesMagic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws. |
Sources
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- Open Game Content
Monster data +
Nalfeshnee (Sort Text: Demon Nalfeshnee 5e, Size: Large, Type: Fiend, Subtypes: Demon, Alignment: Chaotic Evil, HP: 184, CR: 13, Features: Magic Resistance • Multiattack • Bite • Claw • Horror Nimbus • Teleport, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)
