SRD5:Goat: Difference between revisions

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<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Goat <!--Creature Name-->
|name=Goat  
|size=Medium <!--Medium, Large, etc.-->
|sorttext=
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|swarm= <!--If swarm, size of individual creature in swarm-->
|size=Medium  
|subtype=Goat <!--Elf, Goblinoid, etc.-->
|type=Beast  
|align=Unaligned <!--Lawful Good, Chaotic Evil-->
|swarm=  
|ac=10 <!--armor class-->
|subtype=Goat  
|acfluff= <!--reason if given-->
|align=Unaligned  
|hp=4 <!--number of hit points-->
|ac=10  
|hd=1d8 <!--10d8, 4d12, etc.-->
|acfluff=  
|hp=4  
|hd=1d8  
|speed=40 ft.
|speed=40 ft.
|movetype=Walk
|str=12
|str=12
|dex=10
|dex=10
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|wis=10
|wis=10
|cha=5
|cha=5
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
|saves=  
|skills=
|skills=
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
|damagevulnerabilities=  
|damageresistances=
|damageresistances=
|damageimmunity=  <!--damage type; fire, radiant-->
|damageimmunity=   
|conditionimmunity=
|conditionimmunity=
|senses=
|senses=
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive-->
|languages=
|languages=
|habitat=Grassland, Hill, Mountain, Urban
|cr=0 <!--Challenge Rating-->
|cr=0 <!--Challenge Rating-->
|xp=10 <!--Experience points for destroying-->
|xp=10 <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Charge|If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 10 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.}}


{{5e Ability|Sure-Footed|The goat has {{srd5lc|Advantage}} on Strength and {{SRD5|Dexterity}} saving throws made against effects that would knock it prone.}}
|feature1=Charge
|flimit1=
|fdesc1=If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 10 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.


|actions=
|feature2=Sure-Footed
{{5e Ability|Ram|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) {{srd5lc|Bludgeoning}} damage.}}
|flimit2=
|fdesc2=The goat has {{srd5lc|Advantage}} on Strength and {{SRD5|Dexterity}} saving throws made against effects that would knock it prone.
 
|action1=Ram
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d4+1) {{srd5lc|Bludgeoning}} damage.
}}
}}
{{SRD5end}}
===Found in Adventures===
{{5e Creature Adventure List|Goat}}
==List of Goats==
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
{{5e Monster List|Goat}}
</div>
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]


{{SRD5 Footer|Monster}}
{{5e Footer|Beast|SRD5}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 06:00, 1 June 2024

D&D 5.0e SRD5 OGL CC-BY ʰ 

Goat [SRD5 OGL/CC-BY] [1] [2] [3]
Medium Beast  (Goats), Unaligned
Armor Class: 10
Hit Points: 4 (1d8)
Speed: 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
Senses: passive perception 10
Languages:
Habitat: Grassland, Hill, Mountain, Urban
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. 

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

End of the SRD5 material

Found in Adventures


List of Goats

3 Goats
Monster Size Type Tags Alignment HP CR Habitat Marked Source
Goat Medium Beast Goat Unaligned 4 0 Grassland, Hill, Mountain, Urban Canon SRD-OGL v5.1
Giant Goat Large Beast Goat Unaligned 19 1/2 Grassland, Hill, Mountain Canon SRD-OGL v5.1
Giant Goat Large Beast Goat Unaligned 19 1/2 Grassland, Hill, Mountain Canon SRD-OGL v5.1

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Goat (Sort Text: Goat 5e, Size: Medium, Type: Beast, Subtypes: Goat, Alignment: Unaligned, HP: 4, Movement Type: Walk, CR: 0, Features: Charge Sure-Footed Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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