5e:Topaz Dragon/Lair Actions: Difference between revisions

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|monster=Topaz Dragon
|monster=Topaz Dragon
|type=Dragon
|type=Dragon
|lairdesc={{refstart}}Topaz dragons dwell where the sea meets the land… They [lair] in caves set into sea cliffs, or beneath salt marshes…
|refs=<ref name="ftod.222la">{{pub|FToD}} p.222</ref>
|lairdesc=Topaz dragons dwell where the sea meets the land… They [lair] in caves set into sea cliffs, or beneath salt marshes…


The {{srd5lc|Challenge Rating}} of a legendary topaz dragon increased by 1 when it's encountered in its lair.
The {{srd5lc|Challenge Rating}} of a legendary topaz dragon increased by 1 when it's encountered in its lair.
|lairaction1='''Beguiling Whisper.'''  creature.
|lairaction1='''Beguiling Whisper.'''   
|lairaction2='''Cancelation.'''  
|lairaction2='''Cancelation.'''  
|lairaction3='''Negative Energy Infusion.'''  
|lairaction3='''Negative Energy Infusion.'''  
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|regional4='''Watery sight.'''  
|regional4='''Watery sight.'''  
|regional5=
|regional5=
|ondeath=If the dragon dies, [these effects fade] over 1d10 days.{{refend|<ref name="ftod.222">{{pub|FToD}} p.222</ref>}}
|ondeath=If the dragon dies, [these effects fade] over 1d10 days.
}}<noinclude>
}}<noinclude>
==Sources and Notes==
==Sources and Notes==
<references />
<references />

Latest revision as of 06:31, 11 March 2024

Topaz Dragon's Lair

[1] Topaz dragons dwell where the sea meets the land… They [lair] in caves set into sea cliffs, or beneath salt marshes…

The challenge rating of a legendary topaz dragon increased by 1 when it's encountered in its lair.

Lair Actions

[1] When fighting inside its lair, an topaz dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Beguiling Whisper.
  • Cancelation.
  • Negative Energy Infusion.

Regional Effects

[1] The region surrounding a legendary sapphire dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Crystal Profusion.
  • Negative Energy.
  • Thriving Wildlife.
  • Watery sight.

If the dragon dies, [these effects fade] over 1d10 days.

Sources and Notes

  1. FToD p.222