5e:Duergar Kavalrachni OotA: Difference between revisions

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#redirect: [[5e:Duergar Kavalrachni]]
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{{5e Monster
|name=Duergar Kavalrachni <!--Creature Name-->
|sorttext=Duergar Kavalrachni OotA
|refs=<ref name="oota.226">{{Cite Pub|Out of the Abyss|pages=226}} Licensed: &copy; Wizards of the Coast.</ref>
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|ac=16 <!--armor class-->
|acfluff={{srd5lc|Scale Mail}}, {{srd5lc|Shield}} <!--reason if given-->
|hp=26 <!--number of hit points-->
|hd=4d8+8 <!--10d8, 4d12, etc.-->
|speed=25 ft.
|str=14
|dex=11
|con=14
|int=11
|wis=10
|cha=9
|saves= <!--bonus to save; Athletics +5-->
|skills=
|damageresistances={{srd5lc|Poison}} <!--bludgeoning, slashing, piercing-->
|damageimmunity= <!--damage type; fire, radiant-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses={{SRD5|Darkvision}} 120 ft. <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Dwarvish, Undercommon <!--Common, Goblin, None, etc.-->
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|canon=true
|summary=Duergar Cavalry
 
|feature1=Cavalry Training
|flimit1=
|fdesc1=
 
|feature2=Duergar Resilience
|flimit2=
|fdesc2=The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.
 
|feature3=Sunlight Sensitivity
|flimit3=
|fdesc3=While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sight.
 
|action1=Enlarge
|alimit1={{SRD5|Recharge}}s after a {{SRD5|Short Rest|Short}} or {{SRD5|Long Rest}}
|adesc1=For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes {{SRD5|Strength}} checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
 
|action2=War Pick
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) {{srd5lc|Piercing}} damage, or 11 (2d8+2) piercing damage while ''enlarged''.
 
|action3=Heavy Crossbow
|alimit3=
|adesc3=''{{SRD5|Ranged Weapon Attack}}''
 
|action4=Invisibility
|alimit4=Recharges after a {{5e Rest|y}}
|adesc4=The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
}}
 
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==Sources and Notes==
<references />
:* Note: The duergar kavalrachni has the same statistics as
the {{srd5lc|Duergar}} in the [[SRD5]], except it is 2 (450 XP) and it has the Cavalry Training feature and Heavy Crossbow action.
:* Note: see {{5ed|Duergar Kavalrachni MtoF}} for a variant published in {{pub|Mordenkainen's Tome of Foes}}.
{{5e Footer|Duergar|Fair Use}}
{{5e Monster Data}}
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Latest revision as of 10:00, 24 February 2023