SRD5:Conjure Elemental: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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<div class="notice">{{ambiguous|Conjure Elemental|5th ed. spell}}</div>
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Conjure Elemental''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Conjure Elemental <!-- name of spell-->
|name=Conjure Elemental <!-- name of spell-->
|refs={{SRD5ref}}
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
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|rules=You call forth an {{srd5lc|Elemental}} servant. Choose an area of air, earth, fire, or water that fills a 10-­foot cube within range. An elemental of {{srd5lc|Challenge Rating}} 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a {{srd5lc|Fire Elemental}} emerges from a bonfire, and an {{srd5lc|Earth Elemental}} rises up from the ground. The elemental disappears when it drops to 0 {{srd5lc|Hit Point}}s or when the spell ends.  
|rules=You call forth an {{srd5lc|Elemental}} servant. Choose an area of air, earth, fire, or water that fills a 10-­foot {{srd5lc|Cube}} within {{srd5lc|Range}}. An elemental of {{srd5lc|Challenge Rating}} 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a {{srd5lc|Fire Elemental}} emerges from a bonfire, and an {{srd5lc|Earth Elemental}} rises up from the ground. The elemental disappears when it drops to 0 {{srd5lc|Hit Point}}s or when the spell ends.  


The elemental is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the elemental, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.  
The elemental is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the elemental, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.  


If your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it.  
If your {{srd5lc|Concentration}} is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it.  


The GM has the elemental’s statistics.  <!-- main spell desc -->
The {{SRD5|GM}} has the elemental’s statistics.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.  
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.  
|casters=Druid, Wizard
|casters=Druid, Wizard
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 08:24, 20 September 2021

Not the article you were looking for?
See Conjure Elemental (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Conjure Elemental is a spell in 5th edition.

5e Spell Conjure Elemental [SRD5 OGL/CC-BY] [1]
5th-level conjuration
Casting Time: 1 minute
Range:  90 feet
Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Druid, Wizard

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-­foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the elemental’s statistics.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.

Sources and Notes

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    Licensed: OGL & CC-BY.

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