5e:Sphinx/Lair Actions: Difference between revisions

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|monster=Sphinx
|monster=Sphinx
|type=Monstrosity
|type=Monstrosity
|refs=<ref name="mm5.280">{{Cite Pub|Monster Manual (5e)|pages=280}} Licensed: &copy; Wizards of the Coast {{fairuc}}. (summarized)</ref>
|refs=<ref name="mm5.280la">{{Pub|Monster Manual (5e)}} p.280 (summarized)</ref>
|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault.
|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault.
|variantactionstext=
|variantactionstext=

Latest revision as of 12:04, 9 February 2024

Sphinx's Lair

[1] A sphinx lairs in an ancient temple, sepulcher, or vault.

Lair Actions

[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Alter Time (seconds)
  • Age or Rejuvenate Creature
  • Lair Time Shift
  • Plane Shift

Sources and Notes

  1. Monster Manual (5e) p.280 (summarized)