5e:Captain Sigurd: Difference between revisions

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|type=Humanoid  
|type=Humanoid  
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype=any race, Pirate
|subtype=any race, Pirate, Pirate Captain
|align=Any Alignment  
|align=Any Alignment  
|ac=14  
|ac=14  
Line 56: Line 56:
|feature1=Flourish
|feature1=Flourish
|flimit1=
|flimit1=
|fdesc1=The captain adds its {{SRD5|Charisma}} modifier to the {{srd5lc|Damage Roll}} for its longsword attacks (included in the attack).
|fdesc1=


|feature2=Sea Legs
|feature2=Sea Legs
|flimit2=
|flimit2=
|fdesc2=The captain has {{srd5lc|Advantage}} on {{srd5lc|Ability Check}}s and {{srd5lc|Saving Throw}}s to resist being knocked {{srd5lc|Prone}}.
|fdesc2=


|action1=Multiattack
|action1=Multiattack
|alimit1=
|alimit1=
|adesc1=The captain makes two attacks: one with its hand crossbow and one with its longsword.
|adesc1=


|action2=Hand Crossbow
|action2=Hand Crossbow
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Ranged Weapon Attack}}:'' +4 to hit, {{srd5lc|Range}} 30/120 ft., one {{srd5lc|Target}}. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
|adesc2=''{{SRD5|Ranged Weapon Attack}}''


|action3=Longsword
|action3=Longsword
|alimit3=
|alimit3=
|adesc3=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 9 (1d8+5) {{srd5lc|Slashing}} damage, or 10 (1d10+5) slashing damage if used with two hands.
|adesc3=''{{SRD5|Melee Weapon Attack}}''


|reaction1=Shape Up, Ye Dog
|reaction1=Shape Up, Ye Dog
|rlimit1=2/Day
|rlimit1=2/Day
|rdesc1=Whenever a friendly {{srd5lc|Creature}} within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the {{srd5lc|Attack Roll}}.
|rdesc1=
}}
}}



Latest revision as of 05:36, 12 May 2024

5e Pointer  + 
Ghosts of Saltmarsh
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

a.k.a. Snake Eyes
Captain Sigurd (Individual) [1]
Lineage: Human
Class:
CR: 2 (450)
Alignment:
Affiliations: The Sea Ghost
Tags:


Sigurd "Snake Eyes" is the pirate captain who leads a gang of smugglers in The Sinister Secret of Saltmarsh (5e). [2]

Captain Sigurd (Individual) (Pointer) [1] [3]
Medium Humanoid  (Any Race, Pirates, Pirate Captains), Any Alignment
Armor Class: 14 (studded leather)
Hit Points: 45
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Intimidation
Senses: passive perception 10
Languages: Any one language (usually
  1. redirect: Template:5xlang)
Habitat: Coastal, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Flourish.

Sea Legs.

Actions

Multiattack.

Hand Crossbow. Ranged Weapon Attack

Longsword. Melee Weapon Attack

Reactions

Shape Up, Ye Dog (2/Day).

Unofficial Description: Pirate Captain from The Sinister Secret of Saltmarsh (5e)


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 52, 247. (The Sinister Secret of Saltmarsh (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. GoS p.247
  3. habitat - unofficial. [user]

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