SRD5:Modify Memory: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Modify Memory''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Modify Memory <!-- name of spell-->
|name=Modify Memory <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}}
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=5 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You attempt to reshape another creature’s memories. One creature that you can see must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. If you are fighting the creature, it has {{srd5lc|Advantage}} on the saving throw. On a failed save, the target becomes {{srd5lc|Charmed}} by you for the duration. The charmed target is {{srd5lc|Incapacitated}} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified.  
|rules=You attempt to reshape another {{srd5lc|Creature}}’s memories. One creature that you can see must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. If you are fighting the creature, it has {{srd5lc|Advantage}} on the saving throw. On a failed save, the target becomes {{srd5lc|Charmed}} by you for the duration. The charmed target is {{srd5lc|Incapacitated}} and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified.  


While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.  
While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.  
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You must speak to the target to describe how its memories are affected, and it must be able to understand your {{srd5lc|Language}} for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends.  
You must speak to the target to describe how its memories are affected, and it must be able to understand your {{srd5lc|Language}} for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends.  


A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, {{srd5lc|Alignment}}, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.  
A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, {{srd5lc|Alignment}}, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The {{SRD5|GM}} might deem a modified memory too nonsensical to affect a creature in a significant manner.  


A ''{{srd5lc|Remove Curse}}'' or ''{{srd5lc|Greater Restoration}}'' spell cast on the target restores the creature’s true memory.  <!-- main spell desc -->
A {{5espell|Remove Curse}} or {{5espell|Greater Restoration}} spell cast on the target restores the creature’s true memory.  <!-- main spell desc -->
|higherlevels=If you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).  
|higherlevels=If you cast this spell using a {{srd5lc|Spell Slot}} of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).  
|casters=Bard, Wizard
|casters=Bard, Wizard
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 13:14, 30 September 2021

D&D 5e SRD5 OGL CC-BY ʰ 

Modify Memory is a spell in 5th edition.

5e Spell Modify Memory [SRD5 OGL/CC-BY] [1]
5th-level enchantment
Casting Time: 1 action
Range:  30 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Bard, Wizard

You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified.

While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends.

A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a modified memory too nonsensical to affect a creature in a significant manner.

A remove curse or greater restoration spell cast on the target restores the creature’s true memory.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Modify Memory 5 Enchantment Action 30 feet V S Bard Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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