SRD5:Major Image: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 4: | Line 4: | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
'''{{ | '''Major Image''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Major Image <!-- name of spell--> | |name=Major Image <!-- name of spell--> | ||
|sorttext=Image Major | |sorttext=Image Major | ||
|refs={{SRD5ref}} <ref>casters list ({{5ed|Arcane Trickster}}) — {{Cite Pub|Player's Handbook (5e)|pages=98}}</ref> | |||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Illusion <!-- spell school name only; ex: Transmutation --> | |school=Illusion <!-- spell school name only; ex: Transmutation --> | ||
| Line 20: | Line 21: | ||
|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You create the image of an object, a | |rules=You create the image of an object, a {{srd5lc|Creature}}, or some other visible phenomenon that is no larger than a 20-foot {{srd5lc|Cube}}. The image appears at a spot that you can see within {{srd5lc|Range}} and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal {{srd5lc|Thunder}} damage or {{SRD5|Deafened|deafen}} a creature, or a smell that might sicken a creature (like a {{5ep|Troglodyte}}’s stench). | ||
As long as you are within range of the illusion, you can use your {{srd5lc|Action}} to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. | As long as you are within range of the illusion, you can use your {{srd5lc|Action}} to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. | ||
| Line 31: | Line 32: | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 11:12, 29 September 2021
Major Image is a spell in 5th edition.
5e Spell
Major Image [SRD5 OGL/CC-BY] [1] [2]
3rd-level illusion
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
Scales: Yes
Casters: Arcane Trickster, Bard, Sorcerer, Warlock, Wizard
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a Troglodyte’s stench).
As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Arcane Trickster) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 98. ↑
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Major Image
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Major Image | 3 | Illusion | Action | 120 feet | V • S • M | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | Yes | SRD-OGL v5.1 |
1,396 articles