Template:5e Lair/doc: Difference between revisions

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(Created page with "<noinclude> </noinclude>This template is for use on 5e monster articles if the monster has lair actions or regional effects. ==Syntax== <pre>{{5e Lair |monster= |type= |lair...")
 
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|ondeath= <!-- description of what happens when the creature dies -->
|ondeath= <!-- description of what happens when the creature dies -->
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===Add'l entries===
<pre>|variantactionstext= <!--if nonstandard lair action text-->


==Examples==
==Examples==
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|regional5=
|regional5=
|ondeath=If the foo dies, these regional effects fade in 1-10 days.
|ondeath=If the foo dies, these regional effects fade in 1-10 days.
|nodb=true
}}
}}
<noinclude>
<noinclude>
[[Category: 5e Template Documents]]
[[Category: 5e Template Documents]]
</noinclude>
</noinclude>

Latest revision as of 11:35, 29 May 2020

This template is for use on 5e monster articles if the monster has lair actions or regional effects.

Syntax

{{5e Lair
|monster=
|type=
|lairdesc=
|lairaction1=
|lairaction2=
|lairaction3=
|lairaction4=
|lairaction5=
|regiondesc=
|regional1=
|regional2=
|regional3=
|regional4=
|regional5=
|ondeath= <!-- description of what happens when the creature dies -->
}}

Add'l entries

|variantactionstext= <!--if nonstandard lair action text-->

==Examples==
<pre>{{5e Lair
|monster=Foo
|type=Bar
|lairdesc=The foo resides in a rocky region. 
|lairaction1='''Foo Claw''' The foo can use its ''Foo Claw'' action.
|lairaction2='''Run Away''' The foo can {{srd5lc|Disengage}} and move its {{srd5lc|Speed}}.
|lairaction3=
|lairaction4=
|lairaction5=
|regiondesc=The foo's magic leaks out wherever it goes, infusing the area with its magic.
|regional1=Flowers grow everywhere, regardless of sunlight, temprature, or soil
|regional2=A warm, gentle breeze blows throughout the area, regardless of season.
|regional3=
|regional4=
|regional5=
|ondeath=If the foo dies, these regional effects fade in 1-10 days.
}}

Produces

Foo's Lair

The foo resides in a rocky region.

Lair Actions

When fighting inside its lair, an foo can use lair actions. On initiative count 20 (losing initiative ties), the bar takes a lair action to cause one of the following effects; the bar can’t use the same effect two rounds in a row:

  • Foo Claw The foo can use its Foo Claw action.
  • Run Away The foo can disengage and move its speed.

Regional Effects

The foo's magic leaks out wherever it goes, infusing the area with its magic.

  • Flowers grow everywhere, regardless of sunlight, temprature, or soil
  • A warm, gentle breeze blows throughout the area, regardless of season.

If the foo dies, these regional effects fade in 1-10 days.