5e:Rule Tip/Jumping Costs Movement: Difference between revisions
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'''Rule Tip: Jumping Costs Movement''' <ref name="ua2020subclass1">{{Cite Pub|UA 2020 Subclasses Part 1}}</ref> <br /> | |||
'''Rule Tip: Jumping Costs Movement'''<br /> | |||
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook. | When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook. | ||
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==Sources and Notes== | ==Sources and Notes== | ||
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[[Category:5e Rule Tips|Jumping Costs Movement 5e]] | [[Category:5e Rule Tips|Jumping Costs Movement 5e]] | ||
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Latest revision as of 17:12, 8 July 2020
< Rule Tip
Rule Tip: Jumping Costs Movement [1]
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.
Sources and Notes
- Ben Petrisor, et. al.. UA 2020 Subclasses Part 1 (5e 2014) (2020-01-14). Wizards of the Coast. ↑