5e:Gnolloch Bandit NPC: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
mNo edit summary
m Habitat
 
Line 42: Line 42:
|perception=11 <!--Passive Perception bonus; +5-->
|perception=11 <!--Passive Perception bonus; +5-->
|languages={{SRD5|Common}}, {{SRD5|Language#Gnoll|Gnoll}}
|languages={{SRD5|Common}}, {{SRD5|Language#Gnoll|Gnoll}}
|habitat=Arctic, Coastal, Forest, Grassland, Hill
|cr=1/8 <!--Prof: +4 -->
|cr=1/8 <!--Prof: +4 -->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->

Latest revision as of 09:03, 28 December 2023

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2018-06-01
Status: 1st draft


Gnolloch Bandit or Pirate (NPC) [1]
Medium Humanoid  (Gnolls, Gnollochs), Any Non-Lawful Alignment
Armor Class: 12 (studded leather)
Hit Points: 9 (2d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 12 (+1) 10 (+0) 10 (+0) 12 (+1) 10 (+0)
Skills: Survival +3
Senses: darkvision 60', passive perception 11
Languages: Common, Gnoll
Habitat: Arctic, Coastal, Forest, Grassland, Hill
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Clear Minded. The gnolloch has advantage on saving throws against being charmed or frightened.

Near Starvation. The gnolloch has chance of suffering 1 level of exhaustion. Roll a d10, on a result of 1 the gnolloch has disadvantage on ability checks (except for those listed under the Clear Minded trait above). 

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one creature. Hit: 5 (1d8+1) piercing damage.

Gnollochs will sometimes join bandits or pirates.

Sources and Notes

  1. user:Rlyehable Created: 2018-06-01. Licensed: CC-BY-SA.

Back to Main PageDnD5x5eMonster


Monster data +

Not Found

Rlyehable Contrigubtions +

232 articles

Identifier must not contain quote, dot or null characters