SRD5:Storm Giant: Difference between revisions
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Revision as of 20:22, 28 December 2019
Storm Giant | ||||||||||||
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Huge Giant (Storm Giants), Chaotic Good | ||||||||||||
Armor Class: 16 (scale mail) | ||||||||||||
Hit Points: 230 (20d12+100) | ||||||||||||
Speed: 50 ft., swim 50 ft. | ||||||||||||
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Saving Throws: Strength +14, Con +10, Wis +9, Cha +9 | ||||||||||||
Skills: Arcana +8, Athletics +14, History +8, Perception +9 | ||||||||||||
Damage Resistances: cold | ||||||||||||
Damage Immunity: lightning, thunder | ||||||||||||
Senses: passive perception 19 | ||||||||||||
Languages: Common, Giant | ||||||||||||
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: ActionsMultiattack. The Giant Makes two greatsword attacks. Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage. Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage. Lightning Strike (Recharge 5-6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. |
Sources
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