SRD5:Rod of Alertness: Difference between revisions

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{{5e Magic Item
{{5e Magic Item
|name=Rod of Absorption <!-- name of magic item -->
|name=Rod of Alertness <!-- name of magic item -->
|sorttext= <!--blank, or category sort-->
|sorttext= <!--blank, or category sort-->
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|charges= <!-- # of charges or uses, otherwise blank -->
|charges= <!-- # of charges or uses, otherwise blank -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
|desc=While holding this rod, you can use your {{srd5lc|Reaction}} to absorb a {{srd5lc|Spell}} that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.  
|desc=This rod has a flanged head and the following properties.  


When you become {{srd5lc|Attunement|attuned}} to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.  
'''Alertness.''' While holding the rod, you have {{srd5lc|Advantage}} on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s and on rolls for {{srd5lc|Initiative}}.  


If you are a spellcaster holding the rod, you can convert energy stored in it into {{srd5lc|Spell Slot}}s to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-­level spell slot.  
'''Spells.''' While holding the rod, you can use an {{srd5lc|Action}} to cast one of the following spells from it: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Detect Poison and Disease}}, or {{srd5lc|See Invisibility}}''.  


A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
'''Protective Aura.''' As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds {{srd5lc|Bright Light}} in a 60-­foot radius and {{srd5lc|Dim Light}} for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to {{SRD5|AC}} and {{srd5lc|Saving Throw}}s and can sense the location of any {{srd5lc|Invisible}} hostile creature that is also in the bright light.
 
The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the next dawn.
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Latest revision as of 12:15, 23 December 2021

< Rod

D&D 5.0e SRD5 OGL CC-BY ʰ 

Rod of Alertness 
Magic Rod, very rare (requires attunement)

This rod has a flanged head and the following properties.

Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative.

Spells. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility.

Protective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-­foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light.

The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the next dawn.

Sources and Notes


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