5e:Dolphin: Difference between revisions

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[[File:Bottlenose dolphin with young.JPG|thumb|right|200px|Dolphins<br />by Peter Asprey<br />via MediaWiki Commons<br />Licensed: [[GDFL]]/[[CC-SA]].]]
{{5e Monster
{{5e Monster
|name=Dolphin <!--Creature Name-->
|name=Dolphin <!--Creature Name-->

Revision as of 17:20, 2 January 2022

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Volo's Guide to Monsters
A pointer is a short summary that points to published material.

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Dolphins
by Peter Asprey
via MediaWiki Commons
Licensed: GDFL/CC-SA.
Dolphin [1]
Medium Beast , Unaligned
Armor Class: 12 (natural armor)
Hit Points: 11
Speed: 0 ft., swim 60 ft.
Str Dex Con Int Wis Cha
Skills: Perception
Senses: blindsight 60 ft., passive perception 13
Languages:
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Charge. [2] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra … bludgeoning damage.

Hold Breath. [2] The dolphin can hold its breath for 20 minutes.

Slam. Melee Weapon Attack


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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