SRD5:Compulsion: Difference between revisions
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'''{{ | '''Compulsion''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Compulsion <!-- name of spell--> | |name=Compulsion <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=4 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules= | |rules={{SRD5|Creature}}s of your choice that you can see within {{srd5lc|Range}} and that can hear you must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. A target automatically succeeds on this saving throw if it can't be {{srd5lc|Charmed}}. On a failed save, a target is affected by this spell. Until the spell ends, you can use a {{srd5lc|Bonus Action}} on each of your {{srd5lc|Turn}}s to designate a direction that is horizontal to you. Each affected target must use as much of its {{srd5lc|Movement}} as possible to move in that direction on its next turn. It can take its {{srd5lc|Action}} before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. | ||
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke {{srd5lc|Opportunity Attack}}s to move in the designated direction. <!-- main spell desc --> | A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke {{srd5lc|Opportunity Attack}}s to move in the designated direction. <!-- main spell desc --> | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
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Latest revision as of 18:11, 19 September 2021
Compulsion is a spell in 5th edition.
5e Spell
Compulsion [SRD5 OGL/CC-BY] [1]
4th-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: No
Casters: Bard
Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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