SRD5:Hallucinatory Terrain: Difference between revisions

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Revision as of 07:55, 26 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Hallucinatory Terrain is a spell in 5th edition.

5e Spell Hallucinatory Terrain
4th-level illusion
Casting Time: 10 minutes
Range:  300 feet
Components: V, S, M (a stone, a twig, and a bit of green plant)
Duration: 24 hours
Scales: No
Casters: Arcane Trickster, Bard, Druid, Warlock, Wizard

You make natural terrain in a 150-­foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-­strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.

The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Sources


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This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Hallucinatory Terrain 4 Illusion 10 minutes 300 feet V S M Arcane Trickster Bard Druid Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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