SRD5:Ice Storm: Difference between revisions

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Revision as of 12:23, 27 February 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Ice Storm is a spell in 5th edition.

5e Spell Ice Storm
4th-level evocation
Casting Time: 1 action
Range:  300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Scales: Yes
Casters: Druid, Eldritch Knight, Sorcerer, Wizard

A hail of rock-­hard ice pounds to the ground in a 20-­foot-­radius, 40-­foot-­high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Sources


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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Ice Storm 4 Evocation Action 300 feet V S M Druid Eldritch Knight Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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