SRD5:Ice Storm: Difference between revisions
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Revision as of 12:23, 27 February 2020
Ice Storm is a spell in 5th edition.
5e Spell
Ice Storm
4th-level evocation
Casting Time: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Scales: Yes
Casters: Druid, Eldritch Knight, Sorcerer, Wizard
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Sources
- SRD-OGL v5.1 - 5th ed. SRD
Back to Main Page → DnD → 5e → SRD5 → Spells → Ice Storm
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Ice Storm | 4 | Evocation | Action | 300 feet | V • S • M | Druid • Eldritch Knight • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
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