Template:5e24 Subclass Traits: Difference between revisions

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|Class={{{class|}}}
|Class={{{class|}}}
|Summary={{#if: {{{summary|}}}|{{{summary}}}|{{#sub:{{{desc|}}}|1|50}} }}
|Summary={{#if: {{{summary|}}}|{{{summary}}}|{{#sub:{{{desc|}}}|1|50}} }}
|Subclass_Prereqs={{{prereqs|}}}
|Prereqs={{{prereqs|}}}
|Subclass_Features={{{trait1name|}}}{{#if: {{{trait2name|}}}|, {{{trait2name}}}|}}{{#if: {{{trait3name|}}}|, {{{trait3name}}}|}}{{#if: {{{trait4name|}}}|, {{{trait4name}}}|}}{{#if: {{{trait5name|}}}|, {{{trait5name}}}|}}{{#if: {{{trait6name|}}}|, {{{trait6name}}}|}}{{#if: {{{trait7name|}}}|, {{{trait7name}}}|}}{{#if: {{{trait8name|}}}|, {{{trait8name}}}|}}{{#if: {{{trait9name|}}}|, {{{trait9name}}}|}}{{#if: {{{trait10name|}}}|, {{{trait10name}}}|}}{{#if: {{{trait11name|}}}|, {{{trait11name}}}|}}{{#if: {{{trait12name|}}}|, {{{trait12name}}}|}}{{#if: {{{trait13name|}}}|, {{{trait13name}}}|}}{{#if: {{{trait14name|}}}|, {{{trait14name}}}|}}{{#if: {{{trait15name|}}}|, {{{trait15name}}}|}}{{#if: {{{trait16name|}}}|, {{{trait16name}}}|}}{{#if: {{{trait17name|}}}|, {{{trait17name}}}|}}{{#if: {{{trait18name|}}}|, {{{trait18name}}}|}}{{#if: {{{trait19name|}}}|, {{{trait19name}}}|}}{{#if: {{{trait20name|}}}|, {{{trait20name}}}|}}
|Features={{{trait1name|}}}{{#if: {{{trait2name|}}}|, {{{trait2name}}}|}}{{#if: {{{trait3name|}}}|, {{{trait3name}}}|}}{{#if: {{{trait4name|}}}|, {{{trait4name}}}|}}{{#if: {{{trait5name|}}}|, {{{trait5name}}}|}}{{#if: {{{trait6name|}}}|, {{{trait6name}}}|}}{{#if: {{{trait7name|}}}|, {{{trait7name}}}|}}{{#if: {{{trait8name|}}}|, {{{trait8name}}}|}}{{#if: {{{trait9name|}}}|, {{{trait9name}}}|}}{{#if: {{{trait10name|}}}|, {{{trait10name}}}|}}{{#if: {{{trait11name|}}}|, {{{trait11name}}}|}}{{#if: {{{trait12name|}}}|, {{{trait12name}}}|}}{{#if: {{{trait13name|}}}|, {{{trait13name}}}|}}{{#if: {{{trait14name|}}}|, {{{trait14name}}}|}}{{#if: {{{trait15name|}}}|, {{{trait15name}}}|}}{{#if: {{{trait16name|}}}|, {{{trait16name}}}|}}{{#if: {{{trait17name|}}}|, {{{trait17name}}}|}}{{#if: {{{trait18name|}}}|, {{{trait18name}}}|}}{{#if: {{{trait19name|}}}|, {{{trait19name}}}|}}{{#if: {{{trait20name|}}}|, {{{trait20name}}}|}}
}}<!--end cargo store--><!--
}}<!--end cargo store--><!--
--Categories--
--Categories--

Revision as of 16:08, 23 September 2024

This template defines the table "5e24_Subclass". View table.

Syntax

{{5e24 Subclass Traits
|subclass= <!-- name of subclass -->
|sorttext=
|refs= <!--references-->
|class= <!-- name of parent class(es) -->
|summary= <!-- 1 or 2 line summary of subclass -->
|trait1name= <!-- name of trait -->
|trait1lvl= <!-- level(s) you get this trait -->
|trait1desc= <!-- description of trait -->
|trait2name=
|trait2lvl=
|trait2desc=
|trait3name=
|trait3desc=
|desc= <!-- description of subclass -->
}}

Add'l Parameters

canon= {blank, true if canon)
hidden= (blank, true if hidden) <!--sysop use only-->
prereqs= (blank or list) <!--prerequisites-->

Example

{{5e24 Subclass Traits
|subclass=Bar <!-- name of subclass -->
|sorttext=
|refs=<ref name="fgtn">{{Cite Pub|Foo's Guide to Nothing|pages=27-30}} Licensed: [[Pubic Domain]].</ref>
|class=Foo <!-- name of parent class -->
|summary=A bar focuses on skill enhancement.<!-- 1 or 2 line summary of subclass -->
|trait1name=Bar Dice
|trait1lvl=3rd
|trait1desc=When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}.

|trait2name=Barrishness
|trait2lvl=6th
|trait2desc=The bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}.

|trait3name=
|trait3lvl=
|trait3desc=
|desc=Bars think themselves the epitome of Fooishness. They have great skill when ... 
}}

Produces:


Bar[1] is a subclass of the Foo.


Bars think themselves the epitome of Fooishness. They have great skill when ...  

Bar Dice

3rd level Bar feature.
When you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any skill check. Once used, the bar die may not be used until the bar finishes a long rest

Barrishness

6th level Bar feature.
The bar may double its proficiency bonus when making a melee attack with reach.  

  1. Foo's Guide to Nothing p. 27-30. Licensed: Pubic Domain.