5e24:Path of the Wild Heart: Difference between revisions
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Revision as of 15:36, 23 September 2024
Path of the Wild Heart [1] [2]
Barbarian subclass
Walk in Community with the Animal World
Unofficial Summary: Wild Heart Barbarians channel primal power to emulate the abilities of iconic Beasts.
Animal Speaker
3rd level Path of the Wild Heart feature.
Unofficial Summary: Cast Beast Sense and Speak with Animals as Rituals.
Rage of the Wilds
3rd level Path of the Wild Heart feature.
Unofficial Summary: During Rage, gain one of the following benefits:
- Bear. Gain Resistance.
- Eagle. Use a Bonus Action to both Disengage and Dash.
- Wolf. Gain Advantage on Attack Rolls within Reach.
Aspect of the Wilds
6th level Path of the Wild Heart feature.
Unofficial Summary: Gain one benefit (may change after Long Rest):
- Owl. Gain or extend Darkvision.
- Panther. Gain Climb Speed.
- Salmon. Gain Swim Speed.
Nature Speaker
10th level Path of the Wild Heart feature.
Unofficial Summary: Cast Commune with Nature as a Ritual.
Power of the Wilds
14th level Path of the Wild Heart feature.
Unofficial Description: While Raging, gain one benefit:
- Falcon. Gain Fly Speed (any armor negates).
- Lion. Nearby enemies have Disadvantage on Attack Rolls against other targets.
- Ram. When you hit a Large (or smaller) Creature it becomes Prone.
Sources and Notes
- Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. © Wizards of the Coast (used under 'fair use' clause). ↑
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 54. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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