SRD5:Sprite: Difference between revisions
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Revision as of 18:17, 9 March 2020
Sprite | ||||||||||||
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Tiny Fey , Neutral Good | ||||||||||||
Armor Class: 15 (leather armor) | ||||||||||||
Hit Points: 2 (1d4) | ||||||||||||
Speed: 10 ft., fly 40 ft. | ||||||||||||
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Skills: Perception +3, Stealth +8 | ||||||||||||
Senses: passive perception 13 | ||||||||||||
Languages: Common, Elvish, Sylvan | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsLongsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 slashing damage. Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one creature. Hit: 1 slashing damage, and the target must succeed on a DC Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. |
A sprite appears to be a tiny elf with insect wings. |
The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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