SRD5:Sprite: Difference between revisions

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Revision as of 18:17, 9 March 2020

D&D 5e (2014) SRD5 OGL CC-BY ʰ 

Sprite
Tiny Fey , Neutral Good
Armor Class: 15 (leather armor)
Hit Points: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Str Dex Con Int Wis Cha
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one creature. Hit: 1 slashing damage, and the target must succeed on a DC Constitution saving throw or become poisoned for 1 minute. If the saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


A sprite appears to be a tiny elf with insect wings.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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