SRD5:Life Domain: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Cleric}}}}</div>
<div class="bctop">{{backto|{{SRD5|Cleric}}}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
<div class="gi-main">
<div class="gi-main">{{tocright}}
<onlyinclude>
<onlyinclude>
{{5e Subclass Traits
{{5e Subclass Traits
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|summary=The Life domain focuses on the positive energy that sustains all life.
|summary=The Life domain focuses on the positive energy that sustains all life.
|canon=true
|canon=true
|trait1name=Bonus Proficiencies <!-- name of trait -->
|trait1name=Domain Spells
|trait1desc=When you choose this domain at 1st level, you gain {{srd5lc|Proficiency}} with {{srd5lc|Heavy Armor}}. <!-- description of trait -->
|trait1desc={{5e Subclass Spells Table
|name=Life Domain <!-- name of subclass, like "Oath of Awesomeness", "Blight Circle", "Prescience Domain", or similar -->
|class=Cleric <!-- name of the class that this subclass belongs to -->
|spells1=Bless, Cure Wounds
|spells3=Lesser Restoration, Spiritual Weapon
|spells5=Beacon of Hope, Revivify
|spells7=Death Ward, Guardian of Faith
|spells9=Mass Cure Wounds, Raise Dead
}}
 
|trait2name=Bonus Proficiencies <!-- name of trait -->
|trait2desc=When you choose this domain at 1st level, you gain {{srd5lc|Proficiency}} with {{srd5lc|Heavy Armor}}. <!-- description of trait -->


|trait2name=Disciple of Life
|trait3name=Disciple of Life
|trait2desc=Also starting at 1st level, your healing {{srd5lc|Spell}}s are more effective. Whenever you use a spell of 1st {{SRD5|Spell Level|level}} or higher to restore {{srd5lc|Hit Point}}s to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
|trait3desc=Also starting at 1st level, your healing {{srd5lc|Spell}}s are more effective. Whenever you use a spell of 1st {{SRD5|Spell Level|level}} or higher to restore {{srd5lc|Hit Point}}s to a creature, the creature regains additional hit points equal to 2 + the spell’s level.


|trait3name=Channel Divinity
|trait4name=Channel Divinity
|trait3desc=<!-- ignore br -->
|trait4desc=<!-- ignore br -->
====Preserve Life====
====Preserve Life====
Starting at 2nd {{srd5lc|Level}}, you can use your {{SRD5|Channel Divinity}} to heal the badly injured.  
Starting at 2nd {{srd5lc|Level}}, you can use your {{SRD5|Channel Divinity}} to heal the badly injured.  
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As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} and evoke healing energy that can restore a number of hit points equal to 5 times your {{srd5lc|Cleric}} level. Choose creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its {{srd5lc|Hit Point Maximum}}. You can't use this feature on an {{srd5lc|Undead}} or {{srd5lc|Construct}}.  
As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} and evoke healing energy that can restore a number of hit points equal to 5 times your {{srd5lc|Cleric}} level. Choose creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its {{srd5lc|Hit Point Maximum}}. You can't use this feature on an {{srd5lc|Undead}} or {{srd5lc|Construct}}.  


|trait4name=Blessed Healer
|trait5name=Blessed Healer
|trait4desc=Begining at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher, that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.
|trait5desc=Begining at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher, that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.


|trait5name=Divine Strike
|trait6name=Divine Strike
|trait5desc=At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your {{srd5lc|Turn}}s when you hit a creature with a {{srd5lc|Weapon Attack}}, you can cause the attack to deal an extra 1d8 {{srd5lc|Radiant}} damage to the target. When you reach 14th level, the extra damage increases to 2d8.
|trait6desc=At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your {{srd5lc|Turn}}s when you hit a creature with a {{srd5lc|Weapon Attack}}, you can cause the attack to deal an extra 1d8 {{srd5lc|Radiant}} damage to the target. When you reach 14th level, the extra damage increases to 2d8.


|trait6name=Supreme Healing
|trait7name=Supreme Healing
|trait6desc=Starting at 17th level, when you would normally roll one or more dice to restore hit points, with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
|trait7desc=Starting at 17th level, when you would normally roll one or more dice to restore hit points, with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.


|desc=The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as [[Chauntea]], [[Arawai]], and [[Demeter]]), sun gods (such as [[Lathander]], [[Pelor]], and [[Re-Horakhty]]), gods of healing or endurance (such as [[Illmater]], [[Mishakal]], [[Apollo]], and [[Diancecht]]), and gods of home and community (such as [[Hestia]], [[Hathor]], and [[Boldrei]]).
|desc=The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as [[Chauntea]], [[Arawai]], and [[Demeter]]), sun gods (such as [[Lathander]], [[Pelor]], and [[Re-Horakhty]]), gods of healing or endurance (such as [[Illmater]], [[Mishakal]], [[Apollo]], and [[Diancecht]]), and gods of home and community (such as [[Hestia]], [[Hathor]], and [[Boldrei]]).


{{5e Subclass Spells Table
{{5e Subclass Feature Table
|name=Life Domain <!-- name of subclass, like "Oath of Awesomeness", "Blight Circle", "Prescience Domain", or similar -->
|name=Life Domain <!-- name of subclass -->
|class=Cleric <!-- name of the class that this subclass belongs to -->
|class=Cleric <!-- name of the class -->
|spells1=Bless, Cure Wounds
|level1={{iplink|Domain Spells}}, {{iplink|Bonus Proficiencies}}, {{iplink|Disciple of Life}}
|spells3=Lesser Restoration, Spiritual Weapon
|level2=Channel Divinity: {{iplink|Preserve Life}}
|spells5=Beacon of Hope, Revivify
|level6={{iplink|Blessed Healer}}
|spells7=Death Ward, Guardian of Faith
|level8={{iplink|Divine Strike}}
|spells9=Mass Cure Wounds, Raise Dead
|level17={{iplink|Supreme Healing}}
}}
}}
}}
}}

Revision as of 13:10, 26 August 2020

D&D 5e SRD5 OGL CC-BY ʰ 


Life Domain is a divine domain of the
Identifier must not contain quote, dot or null characters
class.

Life Domain

The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Illmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

Life Domain Features

Cleric Level Features  
1st Domain Spells, Bonus Proficiencies, Disciple of Life 
2nd Channel Divinity: Preserve Life 
6th Blessed Healer 
8th Divine Strike 
17th Supreme Healing

 

Domain Spells

Life Domain Spells

Cleric Level Spells  
1st bless, cure wounds 
3rd lesser restoration, spiritual weapon 
5th beacon of hope, revivify 
7th death ward, guardian of faith 
9th mass cure wounds, raise dead
 

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor

Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. 

Channel Divinity

Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 times your cleric level. Choose creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or construct

Blessed Healer

Begining at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher, that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. 

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. 

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points, with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.


Sources


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