Template:5e Subclass Traits/doc: Difference between revisions
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(Created page with "==Syntax== <pre> {{5e Subclass Traits |name= <!-- name of subclass --> |sorttext= |class= <!-- name of parent class --> |classNS= <!-- s=SRD5, p=pointer, u=user --> |subclassT...") |
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===Add'l Parameters=== | |||
canon= {blank, true if canon) | |||
hidden= (blank, true if hidden) <!--sysop use only--> | |||
==Example== | ==Example== |
Revision as of 11:46, 20 February 2020
Syntax
{{5e Subclass Traits |name= <!-- name of subclass --> |sorttext= |class= <!-- name of parent class --> |classNS= <!-- s=SRD5, p=pointer, u=user --> |subclassType= <!-- Martial Archetype, Arcane Tradition, etc. --> |summary= <!-- 1 or 2 line summary of subclass --> |trait1name= <!-- name of trait --> |trait1desc= <!-- description of trait --> |trait2name= |trait2desc= |trait3name= |trait3desc= |desc= <!-- description of subclass --> }}
Add'l Parameters
canon= {blank, true if canon) hidden= (blank, true if hidden)
Example
{{5e Subclass Traits |name=Bar <!-- name of subclass --> |sorttext= |class=Foo <!-- name of parent class --> |classNS=u <!-- s=SRD5, p=pointer, u=user --> |subclassType=Fooish Archetype <!-- Martial Archetype, Arcane Tradition, etc. --> |summary=A bar focuses on skill enhancement.<!-- 1 or 2 line summary of subclass --> |trait1name=Bar Dice |trait1desc=Beginning at 2nd level when you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any {{srd5lc|Skill}} {{srd5lc|Check}}. Once used, the bar die may not be used until the bar finishes a {{srd5lc|Long Rest}}. |trait2name=Barrishness |trait2desc=Starting at 6th level, the bar may double its {{srd5lc|Proficiency}} bonus when making a {{srd5lc|Melee Attack}} with {{srd5lc|Reach}}. |trait3name= |trait3desc= |desc=Bars think themselves the epitome of Fooishness. They have great skill when ... }}
Produces:
Bar is a fooish archetype of the No resultsNo results class.
Bar
Bars think themselves the epitome of Fooishness. They have great skill when ...
Bar Dice
Beginning at 2nd level when you choose this subclass, the bar gains bar dice equal to its level. The result of a bar die may be added to any skill check. Once used, the bar die may not be used until the bar finishes a long rest.
Barrishness
Starting at 6th level, the bar may double its proficiency bonus when making a melee attack with reach.