5e:Criminal Syndicate: Difference between revisions

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|contact=
|contact=
|contact1=Common Contact
|contact1=Personal Mentor
|cdesc1=
|cdesc1=
|contact2=Professional
|contact2=Clever Urchin
|cdesc2=
|cdesc2=
|contact3=Family Peacemaker
|contact3=Former Law Enforcement
|cdesc3=
|cdesc3=
|contact4=Intimate Connection
|contact4=Bon Vivant
|cdesc4=
|cdesc4=
|contact5=Outside Insider
|contact5=Traitor
|cdesc5=
|cdesc5=
|contact6=Outsider Inside
|contact6=Criminal Royalty
|cdesc6=
|cdesc6=



Latest revision as of 10:14, 10 March 2021

5e Pointer  + 
Tasha's Cauldron of Everything
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Criminal Syndicate is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.

Unofficial Summary: Crime families, gangs, thieve/assassin guilds

Types of Criminal Syndicate


Criminal Syndicate Type
d6 Criminal Syndicate Types
1 Thieves' Guild
2 Assassin Society
3 Magical Arms Dealer
4 Pirate Fleet
5 Body Snatchers
6 Thought Thieves

Criminal Syndicate Perks

With a criminal syndicate as your group's patron, you gain the following perks.

  Assignments.
  Contraband.
  Fences.
  Safe Houses.
  Syndicate-Owned Businesses.

Criminal Syndicate Contact


Criminal Syndicate Contact
d6 Contact
1 Personal Mentor.
2 Clever Urchin.
3 Former Law Enforcement.
4 Bon Vivant.
5 Traitor.
6 Criminal Royalty.

Criminal Syndicate Members


Criminal Syndicate Members Roles
Role Backgrounds
Burglar
Muscle
Con Artist
Cleaner
Mastermind
Mole

Criminal Syndicate Quests


Criminal Syndicate Quests
d6 Quest
1 Acquisition and Retrieval.
2 Heists.
3 Gang Warfare.
4 Enforcement.
5 Assassination.
6 Topple the Powerful.


Sources and Notes


Back to Main PageDnD5eGroup Patron
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