5e:Criminal Syndicate: Difference between revisions
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Latest revision as of 09:14, 10 March 2021
Criminal Syndicate is a Group Patron in 5th edition, described in Tasha's Cauldron of Everything.
Unofficial Summary: Crime families, gangs, thieve/assassin guilds
Types of Criminal Syndicate
Criminal Syndicate Type | |
---|---|
d6 | Criminal Syndicate Types |
1 | Thieves' Guild |
2 | Assassin Society |
3 | Magical Arms Dealer |
4 | Pirate Fleet |
5 | Body Snatchers |
6 | Thought Thieves |
Criminal Syndicate Perks
With a criminal syndicate as your group's patron, you gain
the following perks.
Assignments.
Contraband.
Fences.
Safe Houses.
Syndicate-Owned Businesses.
Criminal Syndicate Contact
Criminal Syndicate Contact | |
---|---|
d6 | Contact |
1 | Personal Mentor. |
2 | Clever Urchin. |
3 | Former Law Enforcement. |
4 | Bon Vivant. |
5 | Traitor. |
6 | Criminal Royalty. |
Criminal Syndicate Members
Criminal Syndicate Members Roles | |
---|---|
Role | Backgrounds |
Burglar | |
Muscle | |
Con Artist | |
Cleaner | |
Mastermind | |
Mole |
Criminal Syndicate Quests
Criminal Syndicate Quests | |
---|---|
d6 | Quest |
1 | Acquisition and Retrieval. |
2 | Heists. |
3 | Gang Warfare. |
4 | Enforcement. |
5 | Assassination. |
6 | Topple the Powerful. |
Sources and Notes
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 91-93.
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