SRD5:Druid NPC: Difference between revisions

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|acfluff=15 with {{SRD5|Barkskin}} <!--reason if given-->
|acfluff=15 with {{SRD5|Barkskin}} <!--reason if given-->
|hp=27 <!--number of hit points-->
|hp=27 <!--number of hit points-->
|hd=5e8+5 <!--10d8, 4d12, etc.-->
|hd=5d8+5 <!--10d8, 4d12, etc.-->
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|movetype=Walk
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{pub|SRD-OGL v5.1}}


{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}

Revision as of 19:41, 10 December 2019

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See Druid (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Druid (NPC)
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 11 (15 with Barkskin)
Hit Points: 27 (5d8+5)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 12 (+1) 13 (+1) 12 (+1) 15 (+2) 11 (+0)
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
Spellcasting. The druid is a 4th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The druid has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with Shillelagh), reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, 4 (1d8+2) bludgeoning damage with Shillelagh.


Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachmnt of civilization. Some are Tribal Shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Sources


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