SRD5:Alarm: Difference between revisions
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<div class="bctop">{{backto|{{SRD5|Spell}}}}</div> | <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> | ||
<div class="notice"> | <div class="notice"></div> | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
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'''Alarm''' is a | '''Alarm''' is a {{srd5lc|Spell}} in 5th edition. | ||
{{5e Spell | {{5e Spell | ||
|name= Alarm | |name= Alarm | ||
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|summary= You set an alarm against unwanted intrusion. | |summary= You set an alarm against unwanted intrusion. | ||
|fluff= | |fluff= | ||
|rules= You set an alarm against unwanted intrusion. Choose a door, a window, or an area within | |rules= You set an alarm against unwanted intrusion. Choose a door, a window, or an area within {{srd5lc|Range}} that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a {{SRD5|Tiny}} or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. | ||
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. | A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. | ||
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==Sources and Notes== | ==Sources and Notes== | ||
:* {{Cite Pub|SRD-OGL v5.1}} | :* {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]] | ||
:* expanded caster list in: | :* expanded caster list in: | ||
:** {{Cite Pub|Player's Handbook (5e)|pages=75}} | :** {{Cite Pub|Player's Handbook (5e)|pages=75}} | ||
Latest revision as of 07:28, 17 September 2021
Alarm is a spell in 5th edition.
5e Spell
Alarm
1st-level abjuration (ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and piece of fine silver wire)
Duration: 8 hours
Scales: No
Casters: Artificer, Eldritch Knight, Ranger, Wizard
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Sources and Notes
- Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)Licensed: OGL
- expanded caster list in:
- Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)p. 75.
- Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)p. 12.
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