SRD5:Stone Giant: Difference between revisions
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Revision as of 15:37, 12 December 2019
< Giant
Stone Giant | ||||||||||||
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Huge Giant (Stone Giants), Neutral | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 126 (11d12+55) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Saving Throws: Dexterity|Dex +5, Con +8, Wisdom +4 | ||||||||||||
Skills: Athletics +12, Perception +4 | ||||||||||||
Senses: darkvision 60 ft., passive perception 14 | ||||||||||||
Languages: Giant | ||||||||||||
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
ActionsMultiattack. The Giant makes two greatclub attacks. Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8+6) bludgeoning damage. Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. ReactionsRock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it. |
Sources
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