SRD5:Clairvoyance: Difference between revisions
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'''{{ | '''Clairvoyance''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Clairvoyance <!-- name of spell--> | |name=Clairvoyance <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=3 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Divination <!-- spell school name only; ex: Transmutation --> | |school=Divination <!-- spell school name only; ex: Transmutation --> | ||
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|range=1 mile <!-- range --> | |range=1 mile <!-- range --> | ||
|comp=V, S, M | |comp=V, S, M | ||
|material=a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing <!-- material components --> | |material=a focus worth at least 100 {{SRD5|gp}}, either a jeweled horn for hearing or a glass eye for seeing <!-- material components --> | ||
|vcomp=true | |vcomp=true | ||
|concentration=y | |concentration=y | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You create an | |rules=You create an {{srd5lc|Invisible}} sensor within {{srd5lc|Range}} in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be {{srd5lc|Attack}}ed or otherwise interacted with. | ||
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your {{srd5lc|Action}}, you can switch between seeing and hearing. | When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your {{srd5lc|Action}}, you can switch between seeing and hearing. | ||
A | A {{srd5lc|Creature}} that can see the sensor (such as a creature benefiting from ''{{srd5lc|See Invisibility}}'' or ''{{srd5lc|Truesight}}'') sees a luminous, intangible orb about the size of your fist. <!-- main spell desc --> | ||
|higherlevels= | |higherlevels= | ||
|casters=Bard, Cleric, Sorcerer, Wizard | |casters=Bard, Cleric, Sorcerer, Wizard | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 11:49, 19 September 2021
Clairvoyance is a spell in 5th edition.
5e Spell
Clairvoyance [SRD5 OGL/CC-BY] [1]
3rd-level divination
Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Bard, Cleric, Sorcerer, Wizard
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.
A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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