SRD5:Hunter's Mark: Difference between revisions
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'''{{ | '''Hunter's Mark''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Hunter's Mark <!-- name of spell--> | |name=Hunter's Mark <!-- name of spell--> | ||
|ref={{SRD5ref}} | |||
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=1 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Divination <!-- spell school name only; ex: Transmutation --> | |school=Divination <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You choose a | |rules=You choose a {{srd5lc|Creature}} you can see within {{srd5lc|Range}} and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a {{srd5lc|Weapon Attack}}, and you have {{srd5lc|Advantage}} on any {{SRD5|Wisdom}} ({{SRD5|Perception}}) or Wisdom ({{SRD5|Survival}}) {{srd5lc|Check}} you make to find it. If the target drops to 0 {{srd5lc|Hit Point}}s before this spell ends, you can use a {{srd5lc|Bonus Action}} on a subsequent {{srd5lc|Turn}} of yours to mark a new creature. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. | ||
|casters=Ranger | |casters=Ranger | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} |
Latest revision as of 09:26, 29 September 2021
Hunter's Mark is a spell in 5th edition.
5e Spell
Hunter's Mark
1st-level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Ranger
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Sources and Notes
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Spells → Hunter's Mark
- Open Game Content
Spell data +
Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
---|---|---|---|---|---|---|---|---|---|---|
Hunter's Mark | 1 | Divination | Bonus Action | 90 feet | V | Ranger | Yes | SRD-OGL v5.1 |
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