SRD5:Spirit Guardians: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 4: | Line 4: | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
'''{{ | '''Spirit Guardians''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Spirit Guardians <!-- name of spell--> | |name=Spirit Guardians <!-- name of spell--> | ||
| Line 22: | Line 22: | ||
|rules=You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. | |rules=You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. | ||
When you cast this spell, you can designate any number of | When you cast this spell, you can designate any number of {{srd5lc|Creature}}s{{5ertyac}} you can see to be unaffected by it. An affected creature’s {{srd5lc|Speed}} is {{SRD5|Half|halved}}{{5ertrd}} in the area, and when the creature enters the area for the first time on a {{srd5lc|Turn}} or starts its turn there, it must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. On a failed save, the creature takes 3d8 {{srd5lc|Radiant}} damage (if you are good or neutral) or 3d8 {{srd5lc|Necrotic}} damage (if you are evil). On a successful save, the creature takes half as much damage. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. | ||
|casters=Cleric | |casters=Cleric | ||
| Line 29: | Line 29: | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 07:43, 4 October 2021
Spirit Guardians is a spell in 5th edition.
5e Spell
Spirit Guardians
3rd-level conjuration
Casting Time: 1 action
Range: Self (15-foot radius)
Components: V, S, M (a holy symbol)
Duration: Concentration, up to 10 minutes
Scales: Yes
Casters: Cleric
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures [1] you can see to be unaffected by it. An affected creature’s speed is halved [2] in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Sources and Notes
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
Back to Main Page → DnD → 5e → SRD5 → Spells → Spirit Guardians
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Spirit Guardians | 3 | Conjuration | Action | Self (15-foot radius) | V • S • M | Cleric | Yes | SRD-OGL v5.1 |
1,396 articles