5e:Loup Garou: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Loup Garou <!--Creature Name-->
|name=Loup Garou <!--Creature Name-->
|sorttext=
|sorttext=Lycanthrope Loup Garou
|refs=<ref name="vrgtr.237">{{Cite Pub|Van Richten's Guide to Ravenloft|pages=237}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="vrgtr.237">{{Cite Pub|Van Richten's Guide to Ravenloft|pages=237}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|size=Medium
|size=Medium

Revision as of 17:41, 6 March 2022

5e Pointer  + 
Van Richten's Guide to Ravenloft
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

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Setting: Ravenloft
Loup Garou (Pointer) [1]
Medium Monstrosity  (Lycanthropes, Shapechangers)
Armor Class: 16 (natural armor)
Hit Points: 170
Speed: 30 ft., 40 ft. in hybrid form, 50 ft. in dire wolf form
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Cha
Skills: Perception, Stealth
Senses: darkvision 120 ft., passive perception 23
Languages:
  1. redirect: Template:5xlang (can't speak in wolf form)
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Blood Frenzy. [2] The loup garou has advantage on attack rolls against a creature that doesn't have all its hit points.

Legendary Resistance (2/Day). [2] When the loup garou fails a saving throw, it can choose to succeed instead.

Regeneration. [2] The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a sil­ver weapon, this trait doesn't function at the start of the loup garou's next turn. The loup garou dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multiattack.

Bite (Dire Wolf or Hybrid Form Only). Melee Weapon Attack

Claws (Dire Wolf or Hybrid Form Only). Melee Weapon Attack

Longsword (Humanoid Form Only). Melee Weapon Attack

Bonus Actions

Change Shape. [2] The loup garou polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into its true form, which appears humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Swipe.

Mauling Pounce (Costs 2 Actions).

Bite (Costs 3 Actions).

Unofficial Description: Legendary wererewolf with a extra-strong curse.


Sources and Notes

  1. Wizards D&D Team. Van Richten's Guide to Ravenloft (5e 2014) (2021-05-18). Wizards of the Coast. ISBN 978-0786967254. p. 237. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3

Back to Main PageDnD5x5e (2014)MonsterMonstrosityLycanthrope
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Monster data +

Loup Garou (Sort Text: Lycanthrope Loup Garou 5e, Size: Medium, Type: Monstrosity, Subtypes: Lycanthrope Shapechanger, HP: 170, CR: 13, Features: Blood Frenzy Legendary Resistance Regeneration Multiattack Bite Claws Longsword Change Shape, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Van Richten's Guide to Ravenloft)

Van Richten's Guide to Ravenloft Contrigubtions +